pub struct ClientBundleArgs {Show 15 fields
pub username: String,
pub uuid: Uuid,
pub ip: IpAddr,
pub properties: Vec<Property>,
pub conn: Box<dyn ClientConnection>,
pub view_distance: u8,
pub locale: String,
pub chat_mode: ChatMode,
pub chat_colors: bool,
pub displayed_skin_parts: DisplayedSkinParts,
pub main_arm: MainArm,
pub enable_text_filtering: bool,
pub allow_server_listings: bool,
pub particle_mode: ParticleMode,
pub enc: PacketEncoder,
}Expand description
Arguments for ClientBundle::new.
Fields§
§username: StringThe username for the client.
uuid: UuidUUID of the client.
ip: IpAddrIP address of the client.
properties: Vec<Property>Properties of this client from the game profile.
conn: Box<dyn ClientConnection>The abstract socket connection.
view_distance: u8The view distance of the client.
locale: StringClient locale from the configuration phase.
chat_mode: ChatMode§chat_colors: bool§displayed_skin_parts: DisplayedSkinParts§main_arm: MainArm§enable_text_filtering: bool§allow_server_listings: bool§particle_mode: ParticleMode§enc: PacketEncoderThe packet encoder to use. This should be in sync with Self::conn.
Auto Trait Implementations§
impl Freeze for ClientBundleArgs
impl !RefUnwindSafe for ClientBundleArgs
impl Send for ClientBundleArgs
impl Sync for ClientBundleArgs
impl Unpin for ClientBundleArgs
impl UnsafeUnpin for ClientBundleArgs
impl !UnwindSafe for ClientBundleArgs
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