pub struct ChunkBvh<T, const MAX_SURFACE_AREA: i32 = { 8 * 4 }> { /* private fields */ }Expand description
A bounding volume hierarchy for chunk positions.
Implementations§
Source§impl<T: GetChunkPos, const MAX_SURFACE_AREA: i32> ChunkBvh<T, MAX_SURFACE_AREA>
impl<T: GetChunkPos, const MAX_SURFACE_AREA: i32> ChunkBvh<T, MAX_SURFACE_AREA>
pub fn build<I: IntoIterator<Item = T>>(&mut self, items: I)
pub fn query<F: FnMut(&T)>(&self, view: ChunkView, f: F)
pub fn shrink_to_fit(&mut self)
Trait Implementations§
Auto Trait Implementations§
impl<T, const MAX_SURFACE_AREA: i32> Freeze for ChunkBvh<T, MAX_SURFACE_AREA>
impl<T, const MAX_SURFACE_AREA: i32> RefUnwindSafe for ChunkBvh<T, MAX_SURFACE_AREA>where
T: RefUnwindSafe,
impl<T, const MAX_SURFACE_AREA: i32> Send for ChunkBvh<T, MAX_SURFACE_AREA>where
T: Send,
impl<T, const MAX_SURFACE_AREA: i32> Sync for ChunkBvh<T, MAX_SURFACE_AREA>where
T: Sync,
impl<T, const MAX_SURFACE_AREA: i32> Unpin for ChunkBvh<T, MAX_SURFACE_AREA>where
T: Unpin,
impl<T, const MAX_SURFACE_AREA: i32> UnsafeUnpin for ChunkBvh<T, MAX_SURFACE_AREA>
impl<T, const MAX_SURFACE_AREA: i32> UnwindSafe for ChunkBvh<T, MAX_SURFACE_AREA>where
T: UnwindSafe,
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