pub struct ClientSpawnQueryItem<'__w> {
pub is_hardcore: <&'static mut IsHardcore as WorldQuery>::Item<'__w>,
pub game_mode: <&'static mut GameMode as WorldQuery>::Item<'__w>,
pub prev_game_mode: <&'static mut PrevGameMode as WorldQuery>::Item<'__w>,
pub hashed_seed: <&'static mut HashedSeed as WorldQuery>::Item<'__w>,
pub view_distance: <&'static mut ViewDistance as WorldQuery>::Item<'__w>,
pub reduced_debug_info: <&'static mut ReducedDebugInfo as WorldQuery>::Item<'__w>,
pub has_respawn_screen: <&'static mut HasRespawnScreen as WorldQuery>::Item<'__w>,
pub is_debug: <&'static mut IsDebug as WorldQuery>::Item<'__w>,
pub is_flat: <&'static mut IsFlat as WorldQuery>::Item<'__w>,
pub death_loc: <&'static mut DeathLocation as WorldQuery>::Item<'__w>,
pub portal_cooldown: <&'static mut PortalCooldown as WorldQuery>::Item<'__w>,
}Expand description
Automatically generated [WorldQuery] item type for ClientSpawnQuery, returned when iterating over query results.
Fields§
§is_hardcore: <&'static mut IsHardcore as WorldQuery>::Item<'__w>§game_mode: <&'static mut GameMode as WorldQuery>::Item<'__w>§prev_game_mode: <&'static mut PrevGameMode as WorldQuery>::Item<'__w>§hashed_seed: <&'static mut HashedSeed as WorldQuery>::Item<'__w>§view_distance: <&'static mut ViewDistance as WorldQuery>::Item<'__w>§reduced_debug_info: <&'static mut ReducedDebugInfo as WorldQuery>::Item<'__w>§has_respawn_screen: <&'static mut HasRespawnScreen as WorldQuery>::Item<'__w>§is_debug: <&'static mut IsDebug as WorldQuery>::Item<'__w>§is_flat: <&'static mut IsFlat as WorldQuery>::Item<'__w>§death_loc: <&'static mut DeathLocation as WorldQuery>::Item<'__w>§portal_cooldown: <&'static mut PortalCooldown as WorldQuery>::Item<'__w>Auto Trait Implementations§
impl<'__w> Freeze for ClientSpawnQueryItem<'__w>
impl<'__w> RefUnwindSafe for ClientSpawnQueryItem<'__w>
impl<'__w> Send for ClientSpawnQueryItem<'__w>
impl<'__w> Sync for ClientSpawnQueryItem<'__w>
impl<'__w> Unpin for ClientSpawnQueryItem<'__w>
impl<'__w> !UnwindSafe for ClientSpawnQueryItem<'__w>
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