pub struct ClientSpawnQueryReadOnly {
pub is_hardcore: <&'static mut IsHardcore as QueryData>::ReadOnly,
pub game_mode: <&'static mut GameMode as QueryData>::ReadOnly,
pub prev_game_mode: <&'static mut PrevGameMode as QueryData>::ReadOnly,
pub hashed_seed: <&'static mut HashedSeed as QueryData>::ReadOnly,
pub view_distance: <&'static mut ViewDistance as QueryData>::ReadOnly,
pub reduced_debug_info: <&'static mut ReducedDebugInfo as QueryData>::ReadOnly,
pub has_respawn_screen: <&'static mut HasRespawnScreen as QueryData>::ReadOnly,
pub is_debug: <&'static mut IsDebug as QueryData>::ReadOnly,
pub is_flat: <&'static mut IsFlat as QueryData>::ReadOnly,
pub death_loc: <&'static mut DeathLocation as QueryData>::ReadOnly,
pub portal_cooldown: <&'static mut PortalCooldown as QueryData>::ReadOnly,
}Expand description
Automatically generated WorldQuery type for a read-only variant of ClientSpawnQuery.
Fields§
§is_hardcore: <&'static mut IsHardcore as QueryData>::ReadOnlyAutomatically generated read-only field for accessing & 'static mut IsHardcore.
game_mode: <&'static mut GameMode as QueryData>::ReadOnlyAutomatically generated read-only field for accessing & 'static mut GameMode.
prev_game_mode: <&'static mut PrevGameMode as QueryData>::ReadOnlyAutomatically generated read-only field for accessing & 'static mut PrevGameMode.
hashed_seed: <&'static mut HashedSeed as QueryData>::ReadOnlyAutomatically generated read-only field for accessing & 'static mut HashedSeed.
view_distance: <&'static mut ViewDistance as QueryData>::ReadOnlyAutomatically generated read-only field for accessing & 'static mut ViewDistance.
reduced_debug_info: <&'static mut ReducedDebugInfo as QueryData>::ReadOnlyAutomatically generated read-only field for accessing & 'static mut ReducedDebugInfo.
has_respawn_screen: <&'static mut HasRespawnScreen as QueryData>::ReadOnlyAutomatically generated read-only field for accessing & 'static mut HasRespawnScreen.
is_debug: <&'static mut IsDebug as QueryData>::ReadOnlyAutomatically generated read-only field for accessing & 'static mut IsDebug.
is_flat: <&'static mut IsFlat as QueryData>::ReadOnlyAutomatically generated read-only field for accessing & 'static mut IsFlat.
death_loc: <&'static mut DeathLocation as QueryData>::ReadOnlyAutomatically generated read-only field for accessing & 'static mut DeathLocation.
portal_cooldown: <&'static mut PortalCooldown as QueryData>::ReadOnlyAutomatically generated read-only field for accessing & 'static mut PortalCooldown.
Trait Implementations§
Source§impl QueryData for ClientSpawnQueryReadOnly
impl QueryData for ClientSpawnQueryReadOnly
Source§unsafe fn fetch<'__w, '__s>(
_state: &'__s Self::State,
_fetch: &mut <Self as WorldQuery>::Fetch<'__w>,
_entity: Entity,
_table_row: TableRow,
) -> Option<Self::Item<'__w, '__s>>
unsafe fn fetch<'__w, '__s>( _state: &'__s Self::State, _fetch: &mut <Self as WorldQuery>::Fetch<'__w>, _entity: Entity, _table_row: TableRow, ) -> Option<Self::Item<'__w, '__s>>
SAFETY: we call fetch for each member that implements Fetch.
Source§const IS_READ_ONLY: bool = true
const IS_READ_ONLY: bool = true
Source§const IS_ARCHETYPAL: bool
const IS_ARCHETYPAL: bool
Source§type ReadOnly = ClientSpawnQueryReadOnly
type ReadOnly = ClientSpawnQueryReadOnly
QueryData], which satisfies the [ReadOnlyQueryData] trait.Source§type Item<'__w, '__s> = ClientSpawnQueryReadOnlyItem<'__w, '__s>
type Item<'__w, '__s> = ClientSpawnQueryReadOnlyItem<'__w, '__s>
WorldQuery]
This will be the data retrieved by the query,
and is visible to the end user when calling e.g. Query<Self>::get.Source§fn shrink<'__wlong: '__wshort, '__wshort, '__s>(
item: Self::Item<'__wlong, '__s>,
) -> Self::Item<'__wshort, '__s>
fn shrink<'__wlong: '__wshort, '__wshort, '__s>( item: Self::Item<'__wlong, '__s>, ) -> Self::Item<'__wshort, '__s>
Source§fn provide_extra_access(
state: &mut Self::State,
access: &mut Access,
available_access: &Access,
)
fn provide_extra_access( state: &mut Self::State, access: &mut Access, available_access: &Access, )
update_component_access.
Implementations may add additional access that is a subset of available_access
and does not conflict with anything in access,
and must update access to include that access. Read moreSource§fn iter_access(_state: &Self::State) -> impl Iterator<Item = EcsAccessType<'_>>
fn iter_access(_state: &Self::State) -> impl Iterator<Item = EcsAccessType<'_>>
QueryData::fetch]. Access conflicts are usually
checked in [WorldQuery::update_component_access], but in certain cases this method can be useful to implement
a way of checking for access conflicts in a non-allocating way.Source§impl ReleaseStateQueryData for ClientSpawnQueryReadOnlywhere
for<'__a> &'static mut IsHardcore: QueryData<ReadOnly: ReleaseStateQueryData>,
for<'__a> &'static mut GameMode: QueryData<ReadOnly: ReleaseStateQueryData>,
for<'__a> &'static mut PrevGameMode: QueryData<ReadOnly: ReleaseStateQueryData>,
for<'__a> &'static mut HashedSeed: QueryData<ReadOnly: ReleaseStateQueryData>,
for<'__a> &'static mut ViewDistance: QueryData<ReadOnly: ReleaseStateQueryData>,
for<'__a> &'static mut ReducedDebugInfo: QueryData<ReadOnly: ReleaseStateQueryData>,
for<'__a> &'static mut HasRespawnScreen: QueryData<ReadOnly: ReleaseStateQueryData>,
for<'__a> &'static mut IsDebug: QueryData<ReadOnly: ReleaseStateQueryData>,
for<'__a> &'static mut IsFlat: QueryData<ReadOnly: ReleaseStateQueryData>,
for<'__a> &'static mut DeathLocation: QueryData<ReadOnly: ReleaseStateQueryData>,
for<'__a> &'static mut PortalCooldown: QueryData<ReadOnly: ReleaseStateQueryData>,
impl ReleaseStateQueryData for ClientSpawnQueryReadOnlywhere
for<'__a> &'static mut IsHardcore: QueryData<ReadOnly: ReleaseStateQueryData>,
for<'__a> &'static mut GameMode: QueryData<ReadOnly: ReleaseStateQueryData>,
for<'__a> &'static mut PrevGameMode: QueryData<ReadOnly: ReleaseStateQueryData>,
for<'__a> &'static mut HashedSeed: QueryData<ReadOnly: ReleaseStateQueryData>,
for<'__a> &'static mut ViewDistance: QueryData<ReadOnly: ReleaseStateQueryData>,
for<'__a> &'static mut ReducedDebugInfo: QueryData<ReadOnly: ReleaseStateQueryData>,
for<'__a> &'static mut HasRespawnScreen: QueryData<ReadOnly: ReleaseStateQueryData>,
for<'__a> &'static mut IsDebug: QueryData<ReadOnly: ReleaseStateQueryData>,
for<'__a> &'static mut IsFlat: QueryData<ReadOnly: ReleaseStateQueryData>,
for<'__a> &'static mut DeathLocation: QueryData<ReadOnly: ReleaseStateQueryData>,
for<'__a> &'static mut PortalCooldown: QueryData<ReadOnly: ReleaseStateQueryData>,
Source§fn release_state<'__w>(_item: Self::Item<'__w, '_>) -> Self::Item<'__w, 'static>
fn release_state<'__w>(_item: Self::Item<'__w, '_>) -> Self::Item<'__w, 'static>
'static state lifetime.Source§impl WorldQuery for ClientSpawnQueryReadOnly
impl WorldQuery for ClientSpawnQueryReadOnly
Source§unsafe fn set_archetype<'__w, '__s>(
_fetch: &mut <Self as WorldQuery>::Fetch<'__w>,
_state: &'__s Self::State,
_archetype: &'__w Archetype,
_table: &'__w Table,
)
unsafe fn set_archetype<'__w, '__s>( _fetch: &mut <Self as WorldQuery>::Fetch<'__w>, _state: &'__s Self::State, _archetype: &'__w Archetype, _table: &'__w Table, )
SAFETY: we call set_archetype for each member that implements Fetch
Source§unsafe fn set_table<'__w, '__s>(
_fetch: &mut <Self as WorldQuery>::Fetch<'__w>,
_state: &'__s Self::State,
_table: &'__w Table,
)
unsafe fn set_table<'__w, '__s>( _fetch: &mut <Self as WorldQuery>::Fetch<'__w>, _state: &'__s Self::State, _table: &'__w Table, )
SAFETY: we call set_table for each member that implements Fetch
Source§const IS_DENSE: bool
const IS_DENSE: bool
Source§type Fetch<'__w> = ClientSpawnQueryReadOnlyFetch<'__w>
type Fetch<'__w> = ClientSpawnQueryReadOnlyFetch<'__w>
WorldQuery] to compute Self::Item for each entity.Source§type State = ClientSpawnQueryState
type State = ClientSpawnQueryState
Self::Fetch. This will be cached inside QueryState,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch.Source§fn shrink_fetch<'__wlong: '__wshort, '__wshort>(
fetch: <ClientSpawnQueryReadOnly as WorldQuery>::Fetch<'__wlong>,
) -> <ClientSpawnQueryReadOnly as WorldQuery>::Fetch<'__wshort>
fn shrink_fetch<'__wlong: '__wshort, '__wshort>( fetch: <ClientSpawnQueryReadOnly as WorldQuery>::Fetch<'__wlong>, ) -> <ClientSpawnQueryReadOnly as WorldQuery>::Fetch<'__wshort>
Source§unsafe fn init_fetch<'__w, '__s>(
_world: UnsafeWorldCell<'__w>,
state: &'__s Self::State,
_last_run: Tick,
_this_run: Tick,
) -> <Self as WorldQuery>::Fetch<'__w>
unsafe fn init_fetch<'__w, '__s>( _world: UnsafeWorldCell<'__w>, state: &'__s Self::State, _last_run: Tick, _this_run: Tick, ) -> <Self as WorldQuery>::Fetch<'__w>
Self::Fetch,
by combining data from the [World] with the cached Self::State.
Readonly accesses resources registered in [WorldQuery::update_component_access]. Read moreSource§fn update_component_access(state: &Self::State, _access: &mut FilteredAccess)
fn update_component_access(state: &Self::State, _access: &mut FilteredAccess)
Source§fn init_nested_access(
state: &Self::State,
_system_name: Option<&str>,
_component_access_set: &mut FilteredAccessSet,
_world: UnsafeWorldCell<'_>,
)
fn init_nested_access( state: &Self::State, _system_name: Option<&str>, _component_access_set: &mut FilteredAccessSet, _world: UnsafeWorldCell<'_>, )
WorldQuery]. Read moreSource§fn init_state(world: &mut World) -> ClientSpawnQueryState
fn init_state(world: &mut World) -> ClientSpawnQueryState
State for this [WorldQuery] type.Source§fn matches_component_set(
state: &Self::State,
_set_contains_id: &impl Fn(ComponentId) -> bool,
) -> bool
fn matches_component_set( state: &Self::State, _set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool
Source§fn update_archetypes(_state: &mut Self::State, _world: UnsafeWorldCell<'_>)
fn update_archetypes(_state: &mut Self::State, _world: UnsafeWorldCell<'_>)
impl ArchetypeQueryData for ClientSpawnQueryReadOnlywhere
for<'__a> &'static mut IsHardcore: ArchetypeQueryData,
for<'__a> &'static mut GameMode: ArchetypeQueryData,
for<'__a> &'static mut PrevGameMode: ArchetypeQueryData,
for<'__a> &'static mut HashedSeed: ArchetypeQueryData,
for<'__a> &'static mut ViewDistance: ArchetypeQueryData,
for<'__a> &'static mut ReducedDebugInfo: ArchetypeQueryData,
for<'__a> &'static mut HasRespawnScreen: ArchetypeQueryData,
for<'__a> &'static mut IsDebug: ArchetypeQueryData,
for<'__a> &'static mut IsFlat: ArchetypeQueryData,
for<'__a> &'static mut DeathLocation: ArchetypeQueryData,
for<'__a> &'static mut PortalCooldown: ArchetypeQueryData,
impl IterQueryData for ClientSpawnQueryReadOnly
impl ReadOnlyQueryData for ClientSpawnQueryReadOnly
impl SingleEntityQueryData for ClientSpawnQueryReadOnlywhere
for<'__a> &'static mut IsHardcore: QueryData<ReadOnly: SingleEntityQueryData>,
for<'__a> &'static mut GameMode: QueryData<ReadOnly: SingleEntityQueryData>,
for<'__a> &'static mut PrevGameMode: QueryData<ReadOnly: SingleEntityQueryData>,
for<'__a> &'static mut HashedSeed: QueryData<ReadOnly: SingleEntityQueryData>,
for<'__a> &'static mut ViewDistance: QueryData<ReadOnly: SingleEntityQueryData>,
for<'__a> &'static mut ReducedDebugInfo: QueryData<ReadOnly: SingleEntityQueryData>,
for<'__a> &'static mut HasRespawnScreen: QueryData<ReadOnly: SingleEntityQueryData>,
for<'__a> &'static mut IsDebug: QueryData<ReadOnly: SingleEntityQueryData>,
for<'__a> &'static mut IsFlat: QueryData<ReadOnly: SingleEntityQueryData>,
for<'__a> &'static mut DeathLocation: QueryData<ReadOnly: SingleEntityQueryData>,
for<'__a> &'static mut PortalCooldown: QueryData<ReadOnly: SingleEntityQueryData>,
Auto Trait Implementations§
impl Freeze for ClientSpawnQueryReadOnly
impl RefUnwindSafe for ClientSpawnQueryReadOnly
impl Send for ClientSpawnQueryReadOnly
impl Sync for ClientSpawnQueryReadOnly
impl Unpin for ClientSpawnQueryReadOnly
impl UnsafeUnpin for ClientSpawnQueryReadOnly
impl UnwindSafe for ClientSpawnQueryReadOnly
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be
downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait> (where Trait: Downcast) to Rc<Any>, which can then be further
downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.