pub struct WeatherBundle {
pub rain: Rain,
pub thunder: Thunder,
}Expand description
Bundle containing rain and thunder components. chunkedge_weather allows
this to be added to clients and chunk layer entities.
Fields§
§rain: Rain§thunder: ThunderTrait Implementations§
Source§impl Bundle for WeatherBundle
impl Bundle for WeatherBundle
Source§impl Default for WeatherBundle
impl Default for WeatherBundle
Source§fn default() -> WeatherBundle
fn default() -> WeatherBundle
Returns the “default value” for a type. Read more
Source§impl DynamicBundle for WeatherBundle
impl DynamicBundle for WeatherBundle
Source§unsafe fn get_components(
ptr: MovingPtr<'_, Self>,
func: &mut impl FnMut(StorageType, OwningPtr<'_>),
)
unsafe fn get_components( ptr: MovingPtr<'_, Self>, func: &mut impl FnMut(StorageType, OwningPtr<'_>), )
Moves the components out of the bundle. Read more
Source§unsafe fn apply_effect(
ptr: MovingPtr<'_, MaybeUninit<Self>>,
func: &mut EntityWorldMut<'_>,
)
unsafe fn apply_effect( ptr: MovingPtr<'_, MaybeUninit<Self>>, func: &mut EntityWorldMut<'_>, )
Applies the after-effects of spawning this bundle. Read more
Source§impl PartialEq for WeatherBundle
impl PartialEq for WeatherBundle
Source§fn eq(&self, other: &WeatherBundle) -> bool
fn eq(&self, other: &WeatherBundle) -> bool
Tests for
self and other values to be equal, and is used by ==.Source§impl PartialOrd for WeatherBundle
impl PartialOrd for WeatherBundle
impl BundleFromComponents for WeatherBundle
impl StructuralPartialEq for WeatherBundle
Auto Trait Implementations§
impl Freeze for WeatherBundle
impl RefUnwindSafe for WeatherBundle
impl Send for WeatherBundle
impl Sync for WeatherBundle
impl Unpin for WeatherBundle
impl UnsafeUnpin for WeatherBundle
impl UnwindSafe for WeatherBundle
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Converts
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be
downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Converts
Rc<Trait> (where Trait: Downcast) to Rc<Any>, which can then be further
downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Converts
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Converts
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.§impl<T> DowncastSend for T
impl<T> DowncastSend for T
§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates Self using default().
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
§impl<T> IntoResult<T> for T
impl<T> IntoResult<T> for T
§fn into_result(self) -> Result<T, RunSystemError>
fn into_result(self) -> Result<T, RunSystemError>
Converts this type into the system output type.