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EntityLocation

Struct EntityLocation 

pub struct EntityLocation {
    pub archetype_id: ArchetypeId,
    pub archetype_row: ArchetypeRow,
    pub table_id: TableId,
    pub table_row: TableRow,
}
Expand description

A location of an entity in an archetype.

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§archetype_id: ArchetypeId

The ID of the Archetype the Entity belongs to.

§archetype_row: ArchetypeRow

The index of the Entity within its Archetype.

§table_id: TableId

The ID of the Table the Entity belongs to.

§table_row: TableRow

The index of the Entity within its Table.

Trait Implementations§

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impl Clone for EntityLocation

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fn clone(&self) -> EntityLocation

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for EntityLocation

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl PartialEq for EntityLocation

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fn eq(&self, other: &EntityLocation) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl QueryData for EntityLocation

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const IS_READ_ONLY: bool = true

True if this query is read-only and may not perform mutable access.
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const IS_ARCHETYPAL: bool = true

Returns true if (and only if) this query data relies strictly on archetypes to limit which entities are accessed by the Query. Read more
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type ReadOnly = EntityLocation

The read-only variant of this QueryData, which satisfies the ReadOnlyQueryData trait.
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type Item<'w, 's> = EntityLocation

The item returned by this WorldQuery This will be the data retrieved by the query, and is visible to the end user when calling e.g. Query<Self>::get.
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fn shrink<'wlong, 'wshort, 's>( item: <EntityLocation as QueryData>::Item<'wlong, 's>, ) -> <EntityLocation as QueryData>::Item<'wshort, 's>
where 'wlong: 'wshort,

This function manually implements subtyping for the query items.
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unsafe fn fetch<'w, 's>( _state: &'s <EntityLocation as WorldQuery>::State, fetch: &mut <EntityLocation as WorldQuery>::Fetch<'w>, entity: Entity, _table_row: TableRow, ) -> Option<<EntityLocation as QueryData>::Item<'w, 's>>

Fetch Self::Item for either the given entity in the current Table, or for the given entity in the current Archetype. This must always be called after WorldQuery::set_table with a table_row in the range of the current Table or after WorldQuery::set_archetype with an entity in the current archetype. Accesses components registered in WorldQuery::update_component_access. Read more
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fn iter_access( _state: &<EntityLocation as WorldQuery>::State, ) -> impl Iterator<Item = EcsAccessType<'_>>

Returns an iterator over the access needed by QueryData::fetch. Access conflicts are usually checked in WorldQuery::update_component_access, but in certain cases this method can be useful to implement a way of checking for access conflicts in a non-allocating way.
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fn provide_extra_access( _state: &mut Self::State, _access: &mut Access, _available_access: &Access, )

Offers additional access above what we requested in update_component_access. Implementations may add additional access that is a subset of available_access and does not conflict with anything in access, and must update access to include that access. Read more
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impl ReleaseStateQueryData for EntityLocation

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fn release_state<'w>( item: <EntityLocation as QueryData>::Item<'w, '_>, ) -> <EntityLocation as QueryData>::Item<'w, 'static>

Releases the borrow from the query state by converting an item to have a 'static state lifetime.
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impl WorldQuery for EntityLocation

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const IS_DENSE: bool = true

Returns true if (and only if) every table of every archetype matched by this fetch contains all of the matched components. Read more
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type Fetch<'w> = &'w Entities

Per archetype/table state retrieved by this WorldQuery to compute Self::Item for each entity.
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type State = ()

State used to construct a Self::Fetch. This will be cached inside QueryState, so it is best to move as much data / computation here as possible to reduce the cost of constructing Self::Fetch.
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fn shrink_fetch<'wlong, 'wshort>( fetch: <EntityLocation as WorldQuery>::Fetch<'wlong>, ) -> <EntityLocation as WorldQuery>::Fetch<'wshort>
where 'wlong: 'wshort,

This function manually implements subtyping for the query fetches.
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unsafe fn init_fetch<'w, 's>( world: UnsafeWorldCell<'w>, _state: &'s <EntityLocation as WorldQuery>::State, _last_run: Tick, _this_run: Tick, ) -> <EntityLocation as WorldQuery>::Fetch<'w>

Creates a new instance of Self::Fetch, by combining data from the World with the cached Self::State. Readonly accesses resources registered in WorldQuery::update_component_access. Read more
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unsafe fn set_archetype<'w, 's>( _fetch: &mut <EntityLocation as WorldQuery>::Fetch<'w>, _state: &'s <EntityLocation as WorldQuery>::State, _archetype: &'w Archetype, _table: &Table, )

Adjusts internal state to account for the next Archetype. This will always be called on archetypes that match this WorldQuery. Read more
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unsafe fn set_table<'w, 's>( _fetch: &mut <EntityLocation as WorldQuery>::Fetch<'w>, _state: &'s <EntityLocation as WorldQuery>::State, _table: &'w Table, )

Adjusts internal state to account for the next Table. This will always be called on tables that match this WorldQuery. Read more
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fn update_component_access( _state: &<EntityLocation as WorldQuery>::State, _access: &mut FilteredAccess, )

Adds any component accesses to the current entity used by this WorldQuery to access. Read more
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fn init_state(_world: &mut World)

Creates and initializes a State for this WorldQuery type.
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fn get_state(_components: &Components) -> Option<()>

Attempts to initialize a State for this WorldQuery type using read-only access to Components.
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fn matches_component_set( _state: &<EntityLocation as WorldQuery>::State, _set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool

Returns true if this query matches a set of components. Otherwise, returns false. Read more
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fn init_nested_access( _state: &Self::State, _system_name: Option<&str>, _component_access_set: &mut FilteredAccessSet, _world: UnsafeWorldCell<'_>, )

Adds any component accesses to other entities used by this WorldQuery. Read more
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fn update_archetypes(_state: &mut Self::State, _world: UnsafeWorldCell<'_>)

Called when the query state is updating its archetype cache. This can be used by nested queries to update their internal archetype caches.
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impl ArchetypeQueryData for EntityLocation

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impl Copy for EntityLocation

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impl IterQueryData for EntityLocation

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impl ReadOnlyQueryData for EntityLocation

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impl SingleEntityQueryData for EntityLocation

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impl StructuralPartialEq for EntityLocation

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