Struct EntityLocation
pub struct EntityLocation {
pub archetype_id: ArchetypeId,
pub archetype_row: ArchetypeRow,
pub table_id: TableId,
pub table_row: TableRow,
}Expand description
A location of an entity in an archetype.
Fields§
§archetype_id: ArchetypeId§archetype_row: ArchetypeRow§table_id: TableId§table_row: TableRowTrait Implementations§
§impl Clone for EntityLocation
impl Clone for EntityLocation
§fn clone(&self) -> EntityLocation
fn clone(&self) -> EntityLocation
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more§impl Debug for EntityLocation
impl Debug for EntityLocation
§impl PartialEq for EntityLocation
impl PartialEq for EntityLocation
§impl QueryData for EntityLocation
impl QueryData for EntityLocation
§const IS_READ_ONLY: bool = true
const IS_READ_ONLY: bool = true
True if this query is read-only and may not perform mutable access.
§const IS_ARCHETYPAL: bool = true
const IS_ARCHETYPAL: bool = true
Returns true if (and only if) this query data relies strictly on archetypes to limit which
entities are accessed by the Query. Read more
§type ReadOnly = EntityLocation
type ReadOnly = EntityLocation
The read-only variant of this
QueryData, which satisfies the ReadOnlyQueryData trait.§type Item<'w, 's> = EntityLocation
type Item<'w, 's> = EntityLocation
The item returned by this
WorldQuery
This will be the data retrieved by the query,
and is visible to the end user when calling e.g. Query<Self>::get.§fn shrink<'wlong, 'wshort, 's>(
item: <EntityLocation as QueryData>::Item<'wlong, 's>,
) -> <EntityLocation as QueryData>::Item<'wshort, 's>where
'wlong: 'wshort,
fn shrink<'wlong, 'wshort, 's>(
item: <EntityLocation as QueryData>::Item<'wlong, 's>,
) -> <EntityLocation as QueryData>::Item<'wshort, 's>where
'wlong: 'wshort,
This function manually implements subtyping for the query items.
§unsafe fn fetch<'w, 's>(
_state: &'s <EntityLocation as WorldQuery>::State,
fetch: &mut <EntityLocation as WorldQuery>::Fetch<'w>,
entity: Entity,
_table_row: TableRow,
) -> Option<<EntityLocation as QueryData>::Item<'w, 's>>
unsafe fn fetch<'w, 's>( _state: &'s <EntityLocation as WorldQuery>::State, fetch: &mut <EntityLocation as WorldQuery>::Fetch<'w>, entity: Entity, _table_row: TableRow, ) -> Option<<EntityLocation as QueryData>::Item<'w, 's>>
Fetch
Self::Item for either the given entity in the current Table,
or for the given entity in the current Archetype. This must always be called after
WorldQuery::set_table with a table_row in the range of the current Table or after
WorldQuery::set_archetype with an entity in the current archetype.
Accesses components registered in WorldQuery::update_component_access. Read more§fn iter_access(
_state: &<EntityLocation as WorldQuery>::State,
) -> impl Iterator<Item = EcsAccessType<'_>>
fn iter_access( _state: &<EntityLocation as WorldQuery>::State, ) -> impl Iterator<Item = EcsAccessType<'_>>
Returns an iterator over the access needed by
QueryData::fetch. Access conflicts are usually
checked in WorldQuery::update_component_access, but in certain cases this method can be useful to implement
a way of checking for access conflicts in a non-allocating way.§fn provide_extra_access(
_state: &mut Self::State,
_access: &mut Access,
_available_access: &Access,
)
fn provide_extra_access( _state: &mut Self::State, _access: &mut Access, _available_access: &Access, )
Offers additional access above what we requested in
update_component_access.
Implementations may add additional access that is a subset of available_access
and does not conflict with anything in access,
and must update access to include that access. Read more§impl ReleaseStateQueryData for EntityLocation
impl ReleaseStateQueryData for EntityLocation
§fn release_state<'w>(
item: <EntityLocation as QueryData>::Item<'w, '_>,
) -> <EntityLocation as QueryData>::Item<'w, 'static>
fn release_state<'w>( item: <EntityLocation as QueryData>::Item<'w, '_>, ) -> <EntityLocation as QueryData>::Item<'w, 'static>
Releases the borrow from the query state by converting an item to have a
'static state lifetime.§impl WorldQuery for EntityLocation
impl WorldQuery for EntityLocation
§const IS_DENSE: bool = true
const IS_DENSE: bool = true
Returns true if (and only if) every table of every archetype matched by this fetch contains
all of the matched components. Read more
§type Fetch<'w> = &'w Entities
type Fetch<'w> = &'w Entities
Per archetype/table state retrieved by this
WorldQuery to compute Self::Item for each entity.§type State = ()
type State = ()
State used to construct a
Self::Fetch. This will be cached inside QueryState,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch.§fn shrink_fetch<'wlong, 'wshort>(
fetch: <EntityLocation as WorldQuery>::Fetch<'wlong>,
) -> <EntityLocation as WorldQuery>::Fetch<'wshort>where
'wlong: 'wshort,
fn shrink_fetch<'wlong, 'wshort>(
fetch: <EntityLocation as WorldQuery>::Fetch<'wlong>,
) -> <EntityLocation as WorldQuery>::Fetch<'wshort>where
'wlong: 'wshort,
This function manually implements subtyping for the query fetches.
§unsafe fn init_fetch<'w, 's>(
world: UnsafeWorldCell<'w>,
_state: &'s <EntityLocation as WorldQuery>::State,
_last_run: Tick,
_this_run: Tick,
) -> <EntityLocation as WorldQuery>::Fetch<'w>
unsafe fn init_fetch<'w, 's>( world: UnsafeWorldCell<'w>, _state: &'s <EntityLocation as WorldQuery>::State, _last_run: Tick, _this_run: Tick, ) -> <EntityLocation as WorldQuery>::Fetch<'w>
Creates a new instance of
Self::Fetch,
by combining data from the World with the cached Self::State.
Readonly accesses resources registered in WorldQuery::update_component_access. Read more§unsafe fn set_archetype<'w, 's>(
_fetch: &mut <EntityLocation as WorldQuery>::Fetch<'w>,
_state: &'s <EntityLocation as WorldQuery>::State,
_archetype: &'w Archetype,
_table: &Table,
)
unsafe fn set_archetype<'w, 's>( _fetch: &mut <EntityLocation as WorldQuery>::Fetch<'w>, _state: &'s <EntityLocation as WorldQuery>::State, _archetype: &'w Archetype, _table: &Table, )
Adjusts internal state to account for the next
Archetype. This will always be called on
archetypes that match this WorldQuery. Read more§unsafe fn set_table<'w, 's>(
_fetch: &mut <EntityLocation as WorldQuery>::Fetch<'w>,
_state: &'s <EntityLocation as WorldQuery>::State,
_table: &'w Table,
)
unsafe fn set_table<'w, 's>( _fetch: &mut <EntityLocation as WorldQuery>::Fetch<'w>, _state: &'s <EntityLocation as WorldQuery>::State, _table: &'w Table, )
Adjusts internal state to account for the next
Table. This will always be called on tables
that match this WorldQuery. Read more§fn update_component_access(
_state: &<EntityLocation as WorldQuery>::State,
_access: &mut FilteredAccess,
)
fn update_component_access( _state: &<EntityLocation as WorldQuery>::State, _access: &mut FilteredAccess, )
§fn init_state(_world: &mut World)
fn init_state(_world: &mut World)
Creates and initializes a
State for this WorldQuery type.§fn get_state(_components: &Components) -> Option<()>
fn get_state(_components: &Components) -> Option<()>
§fn matches_component_set(
_state: &<EntityLocation as WorldQuery>::State,
_set_contains_id: &impl Fn(ComponentId) -> bool,
) -> bool
fn matches_component_set( _state: &<EntityLocation as WorldQuery>::State, _set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool
§fn init_nested_access(
_state: &Self::State,
_system_name: Option<&str>,
_component_access_set: &mut FilteredAccessSet,
_world: UnsafeWorldCell<'_>,
)
fn init_nested_access( _state: &Self::State, _system_name: Option<&str>, _component_access_set: &mut FilteredAccessSet, _world: UnsafeWorldCell<'_>, )
Adds any component accesses to other entities used by this
WorldQuery. Read more§fn update_archetypes(_state: &mut Self::State, _world: UnsafeWorldCell<'_>)
fn update_archetypes(_state: &mut Self::State, _world: UnsafeWorldCell<'_>)
Called when the query state is updating its archetype cache.
This can be used by nested queries to update their internal archetype caches.
impl ArchetypeQueryData for EntityLocation
impl Copy for EntityLocation
impl IterQueryData for EntityLocation
impl ReadOnlyQueryData for EntityLocation
impl SingleEntityQueryData for EntityLocation
impl StructuralPartialEq for EntityLocation
Auto Trait Implementations§
impl Freeze for EntityLocation
impl RefUnwindSafe for EntityLocation
impl Send for EntityLocation
impl Sync for EntityLocation
impl Unpin for EntityLocation
impl UnsafeUnpin for EntityLocation
impl UnwindSafe for EntityLocation
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