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Passengers

Struct Passengers 

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pub struct Passengers(/* private fields */);
Expand description

Automatically maintained on a vehicle entity; lists the entities currently riding it.

This is populated by inserting Riding on passenger entities. You can access the passenger entities using .iter()

Trait Implementations§

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impl Component for Passengers
where Passengers: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

A constant indicating the storage type used for this component.
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type Mutability = Mutable

A marker type to assist Bevy with determining if this component is mutable, or immutable. Mutable components will have Component<Mutability = Mutable>, while immutable components will instead have Component<Mutability = Immutable>. Read more
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fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )

Registers required components. Read more
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fn on_discard() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_discard ComponentHook for this Component if one is defined.
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fn clone_behavior() -> ComponentCloneBehavior

Called when registering this component, allowing to override clone function (or disable cloning altogether) for this component. Read more
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fn map_entities<M>(this: &mut Passengers, mapper: &mut M)
where M: EntityMapper,

Maps the entities on this component using the given EntityMapper. This is used to remap entities in contexts like scenes and entity cloning. When deriving Component, this is populated by annotating fields containing entities with #[entities] Read more
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fn relationship_accessor() -> Option<ComponentRelationshipAccessor<Passengers>>

Returns ComponentRelationshipAccessor required for working with relationships in dynamic contexts. Read more
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fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_add ComponentHook for this Component if one is defined.
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fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_insert ComponentHook for this Component if one is defined.
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fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_remove ComponentHook for this Component if one is defined.
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fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_despawn ComponentHook for this Component if one is defined.
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impl Debug for Passengers

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl RelationshipTarget for Passengers

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const LINKED_SPAWN: bool = false

If this is true, when despawning or cloning (when linked cloning is enabled), the related entities targeting this entity will also be despawned or cloned. Read more
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type Relationship = Riding

The Relationship that populates this RelationshipTarget collection.
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type Collection = Vec<Entity>

The collection type that stores the “source” entities for this RelationshipTarget component. Read more
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fn collection(&self) -> &<Passengers as RelationshipTarget>::Collection

Returns a reference to the stored RelationshipTarget::Collection.
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fn collection_mut_risky( &mut self, ) -> &mut <Passengers as RelationshipTarget>::Collection

Returns a mutable reference to the stored RelationshipTarget::Collection. Read more
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fn from_collection_risky( collection: <Passengers as RelationshipTarget>::Collection, ) -> Passengers

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fn on_discard(world: DeferredWorld<'_>, _: HookContext)

The on_discard component hook that maintains the Relationship / RelationshipTarget connection.
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fn on_despawn(world: DeferredWorld<'_>, _: HookContext)

The on_despawn component hook that despawns entities stored in an entity’s RelationshipTarget when that entity is despawned.
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fn with_capacity(capacity: usize) -> Self

Creates this RelationshipTarget with the given pre-allocated entity capacity.
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fn iter( &self, ) -> <Self::Collection as RelationshipSourceCollection>::SourceIter<'_>

Iterates the entities stored in this collection.
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fn len(&self) -> usize

Returns the number of entities in this collection.
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fn is_empty(&self) -> bool

Returns true if this entity collection is empty.

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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fn borrow(&self) -> &T

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impl<T> BorrowMut<T> for T
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<C> Bundle for C
where C: Component,

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fn component_ids( components: &mut ComponentsRegistrator<'_>, ) -> impl Iterator<Item = ComponentId> + use<C>

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fn get_component_ids( components: &Components, ) -> impl Iterator<Item = Option<ComponentId>>

Return a iterator over this Bundle’s component ids. This will be None if the component has not been registered.
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impl<C> BundleFromComponents for C
where C: Component,

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unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
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type Effect = ()

An operation on the entity that happens after inserting this bundle.
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unsafe fn get_components( ptr: MovingPtr<'_, C>, func: &mut impl FnMut(StorageType, OwningPtr<'_>), ) -> <C as DynamicBundle>::Effect

Moves the components out of the bundle. Read more
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unsafe fn apply_effect( _ptr: MovingPtr<'_, MaybeUninit<C>>, _entity: &mut EntityWorldMut<'_>, )

Applies the after-effects of spawning this bundle. Read more
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fn spawn<L>( list: L, ) -> SpawnRelatedBundle<<T as RelationshipTarget>::Relationship, L>

Returns a Bundle containing this RelationshipTarget component. It also spawns a SpawnableList of entities, each related to the bundle’s entity via RelationshipTarget::Relationship. The RelationshipTarget (when possible) will pre-allocate space for the related entities. Read more
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fn spawn_one<B>( bundle: B, ) -> SpawnOneRelated<<T as RelationshipTarget>::Relationship, B>
where B: Bundle,

Returns a Bundle containing this RelationshipTarget component. It also spawns a single entity containing Bundle that is related to the bundle’s entity via RelationshipTarget::Relationship. Read more
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