pub struct Riding(pub Entity);Expand description
Placed on a passenger entity, pointing at the vehicle it rides.
Inserting this component mounts the entity; removing it (or despawning the
entity) dismounts it. The vehicle’s Passengers component is kept in sync
automatically.
Tuple Fields§
§0: EntityMethods from Deref<Target = Entity>§
pub const PLACEHOLDER: Entity
Trait Implementations§
Source§impl Component for Riding
impl Component for Riding
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
A constant indicating the storage type used for this component.
Source§type Mutability = Immutable
type Mutability = Immutable
A marker type to assist Bevy with determining if this component is
mutable, or immutable. Mutable components will have
Component<Mutability = Mutable>,
while immutable components will instead have Component<Mutability = Immutable>. Read moreSource§fn register_required_components(
_requiree: ComponentId,
required_components: &mut RequiredComponentsRegistrator<'_, '_>,
)
fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )
Registers required components. Read more
Source§fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_discard() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_discard() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn clone_behavior() -> ComponentCloneBehavior
fn clone_behavior() -> ComponentCloneBehavior
Called when registering this component, allowing to override clone function (or disable cloning altogether) for this component. Read more
Source§fn map_entities<M>(this: &mut Riding, mapper: &mut M)where
M: EntityMapper,
fn map_entities<M>(this: &mut Riding, mapper: &mut M)where
M: EntityMapper,
Maps the entities on this component using the given
EntityMapper. This is used to remap entities in contexts like scenes and entity cloning.
When deriving Component, this is populated by annotating fields containing entities with #[entities] Read moreSource§fn relationship_accessor() -> Option<ComponentRelationshipAccessor<Riding>>
fn relationship_accessor() -> Option<ComponentRelationshipAccessor<Riding>>
Returns
ComponentRelationshipAccessor required for working with relationships in dynamic contexts. Read more§fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
§fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
§fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§impl Relationship for Riding
impl Relationship for Riding
Source§const ALLOW_SELF_REFERENTIAL: bool = false
const ALLOW_SELF_REFERENTIAL: bool = false
If
true, a relationship is allowed to point to its own entity. Read moreSource§type RelationshipTarget = Passengers
type RelationshipTarget = Passengers
The
Component added to the “target” entities of this Relationship, which contains the list of all “source”
entities that relate to the “target”.Source§fn set_risky(&mut self, entity: Entity)
fn set_risky(&mut self, entity: Entity)
Changes the current
Entity ID of the entity containing the RelationshipTarget to another one. Read more§fn on_insert(world: DeferredWorld<'_>, _: HookContext)
fn on_insert(world: DeferredWorld<'_>, _: HookContext)
§fn on_discard(world: DeferredWorld<'_>, _: HookContext)
fn on_discard(world: DeferredWorld<'_>, _: HookContext)
impl Copy for Riding
impl Eq for Riding
impl StructuralPartialEq for Riding
Auto Trait Implementations§
impl Freeze for Riding
impl RefUnwindSafe for Riding
impl Send for Riding
impl Sync for Riding
impl Unpin for Riding
impl UnsafeUnpin for Riding
impl UnwindSafe for Riding
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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§impl<C> Bundle for Cwhere
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impl<C> Bundle for Cwhere
C: Component,
fn component_ids( components: &mut ComponentsRegistrator<'_>, ) -> impl Iterator<Item = ComponentId> + use<C>
§fn get_component_ids(
components: &Components,
) -> impl Iterator<Item = Option<ComponentId>>
fn get_component_ids( components: &Components, ) -> impl Iterator<Item = Option<ComponentId>>
§impl<C> BundleFromComponents for Cwhere
C: Component,
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§impl<C> DynamicBundle for Cwhere
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impl<C> DynamicBundle for Cwhere
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§unsafe fn get_components(
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unsafe fn get_components( ptr: MovingPtr<'_, C>, func: &mut impl FnMut(StorageType, OwningPtr<'_>), ) -> <C as DynamicBundle>::Effect
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§unsafe fn apply_effect(
_ptr: MovingPtr<'_, MaybeUninit<C>>,
_entity: &mut EntityWorldMut<'_>,
)
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