pub struct ClientSpawnQueryReadOnly {
pub is_hardcore: <&'static mut IsHardcore as QueryData>::ReadOnly,
pub game_mode: <&'static mut GameMode as QueryData>::ReadOnly,
pub prev_game_mode: <&'static mut PrevGameMode as QueryData>::ReadOnly,
pub hashed_seed: <&'static mut HashedSeed as QueryData>::ReadOnly,
pub view_distance: <&'static mut ViewDistance as QueryData>::ReadOnly,
pub reduced_debug_info: <&'static mut ReducedDebugInfo as QueryData>::ReadOnly,
pub has_respawn_screen: <&'static mut HasRespawnScreen as QueryData>::ReadOnly,
pub is_debug: <&'static mut IsDebug as QueryData>::ReadOnly,
pub is_flat: <&'static mut IsFlat as QueryData>::ReadOnly,
pub death_loc: <&'static mut DeathLocation as QueryData>::ReadOnly,
pub portal_cooldown: <&'static mut PortalCooldown as QueryData>::ReadOnly,
}Expand description
Automatically generated [WorldQuery] type for a read-only variant of ClientSpawnQuery.
Fields§
§is_hardcore: <&'static mut IsHardcore as QueryData>::ReadOnlyAutomatically generated read-only field for accessing & 'static mut IsHardcore.
game_mode: <&'static mut GameMode as QueryData>::ReadOnlyAutomatically generated read-only field for accessing & 'static mut GameMode.
prev_game_mode: <&'static mut PrevGameMode as QueryData>::ReadOnlyAutomatically generated read-only field for accessing & 'static mut PrevGameMode.
hashed_seed: <&'static mut HashedSeed as QueryData>::ReadOnlyAutomatically generated read-only field for accessing & 'static mut HashedSeed.
view_distance: <&'static mut ViewDistance as QueryData>::ReadOnlyAutomatically generated read-only field for accessing & 'static mut ViewDistance.
reduced_debug_info: <&'static mut ReducedDebugInfo as QueryData>::ReadOnlyAutomatically generated read-only field for accessing & 'static mut ReducedDebugInfo.
has_respawn_screen: <&'static mut HasRespawnScreen as QueryData>::ReadOnlyAutomatically generated read-only field for accessing & 'static mut HasRespawnScreen.
is_debug: <&'static mut IsDebug as QueryData>::ReadOnlyAutomatically generated read-only field for accessing & 'static mut IsDebug.
is_flat: <&'static mut IsFlat as QueryData>::ReadOnlyAutomatically generated read-only field for accessing & 'static mut IsFlat.
death_loc: <&'static mut DeathLocation as QueryData>::ReadOnlyAutomatically generated read-only field for accessing & 'static mut DeathLocation.
portal_cooldown: <&'static mut PortalCooldown as QueryData>::ReadOnlyAutomatically generated read-only field for accessing & 'static mut PortalCooldown.
Trait Implementations§
Source§impl QueryData for ClientSpawnQueryReadOnly
SAFETY: we assert fields are readonly below
impl QueryData for ClientSpawnQueryReadOnly
SAFETY: we assert fields are readonly below
Source§type ReadOnly = ClientSpawnQueryReadOnly
type ReadOnly = ClientSpawnQueryReadOnly
QueryData, which satisfies the ReadOnlyQueryData trait.Source§impl WorldQuery for ClientSpawnQueryReadOnly
impl WorldQuery for ClientSpawnQueryReadOnly
Source§unsafe fn set_archetype<'__w>(
_fetch: &mut <ClientSpawnQueryReadOnly as WorldQuery>::Fetch<'__w>,
_state: &<ClientSpawnQueryReadOnly as WorldQuery>::State,
_archetype: &'__w Archetype,
_table: &'__w Table,
)
unsafe fn set_archetype<'__w>( _fetch: &mut <ClientSpawnQueryReadOnly as WorldQuery>::Fetch<'__w>, _state: &<ClientSpawnQueryReadOnly as WorldQuery>::State, _archetype: &'__w Archetype, _table: &'__w Table, )
SAFETY: we call set_archetype for each member that implements Fetch
Source§unsafe fn set_table<'__w>(
_fetch: &mut <ClientSpawnQueryReadOnly as WorldQuery>::Fetch<'__w>,
_state: &<ClientSpawnQueryReadOnly as WorldQuery>::State,
_table: &'__w Table,
)
unsafe fn set_table<'__w>( _fetch: &mut <ClientSpawnQueryReadOnly as WorldQuery>::Fetch<'__w>, _state: &<ClientSpawnQueryReadOnly as WorldQuery>::State, _table: &'__w Table, )
SAFETY: we call set_table for each member that implements Fetch
Source§unsafe fn fetch<'__w>(
_fetch: &mut <ClientSpawnQueryReadOnly as WorldQuery>::Fetch<'__w>,
_entity: Entity,
_table_row: TableRow,
) -> <ClientSpawnQueryReadOnly as WorldQuery>::Item<'__w>
unsafe fn fetch<'__w>( _fetch: &mut <ClientSpawnQueryReadOnly as WorldQuery>::Fetch<'__w>, _entity: Entity, _table_row: TableRow, ) -> <ClientSpawnQueryReadOnly as WorldQuery>::Item<'__w>
SAFETY: we call fetch for each member that implements Fetch.
Source§const IS_DENSE: bool = true
const IS_DENSE: bool = true
WorldQuery::set_table must be used before
WorldQuery::fetch can be called for iterators. If this returns false,
WorldQuery::set_archetype must be used before WorldQuery::fetch can be called for
iterators.Source§type Item<'__w> = ClientSpawnQueryReadOnlyItem<'__w>
type Item<'__w> = ClientSpawnQueryReadOnlyItem<'__w>
WorldQuery
For QueryData this will be the item returned by the query.
For QueryFilter this will be either (), or a bool indicating whether the entity should be included
or a tuple of such things.Source§type Fetch<'__w> = ClientSpawnQueryReadOnlyFetch<'__w>
type Fetch<'__w> = ClientSpawnQueryReadOnlyFetch<'__w>
WorldQuery to fetch Self::ItemSource§type State = ClientSpawnQueryState
type State = ClientSpawnQueryState
Self::Fetch. This will be cached inside QueryState,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch.Source§fn shrink<'__wlong, '__wshort>(
item: <ClientSpawnQueryReadOnly as WorldQuery>::Item<'__wlong>,
) -> <ClientSpawnQueryReadOnly as WorldQuery>::Item<'__wshort>where
'__wlong: '__wshort,
fn shrink<'__wlong, '__wshort>(
item: <ClientSpawnQueryReadOnly as WorldQuery>::Item<'__wlong>,
) -> <ClientSpawnQueryReadOnly as WorldQuery>::Item<'__wshort>where
'__wlong: '__wshort,
Source§unsafe fn init_fetch<'__w>(
_world: UnsafeWorldCell<'__w>,
state: &<ClientSpawnQueryReadOnly as WorldQuery>::State,
_last_run: Tick,
_this_run: Tick,
) -> <ClientSpawnQueryReadOnly as WorldQuery>::Fetch<'__w>
unsafe fn init_fetch<'__w>( _world: UnsafeWorldCell<'__w>, state: &<ClientSpawnQueryReadOnly as WorldQuery>::State, _last_run: Tick, _this_run: Tick, ) -> <ClientSpawnQueryReadOnly as WorldQuery>::Fetch<'__w>
Source§fn update_component_access(
state: &<ClientSpawnQueryReadOnly as WorldQuery>::State,
_access: &mut FilteredAccess<ComponentId>,
)
fn update_component_access( state: &<ClientSpawnQueryReadOnly as WorldQuery>::State, _access: &mut FilteredAccess<ComponentId>, )
Source§fn init_state(world: &mut World) -> ClientSpawnQueryState
fn init_state(world: &mut World) -> ClientSpawnQueryState
State for this WorldQuery type.Source§fn get_state(components: &Components) -> Option<ClientSpawnQueryState>
fn get_state(components: &Components) -> Option<ClientSpawnQueryState>
Source§fn matches_component_set(
state: &<ClientSpawnQueryReadOnly as WorldQuery>::State,
_set_contains_id: &impl Fn(ComponentId) -> bool,
) -> bool
fn matches_component_set( state: &<ClientSpawnQueryReadOnly as WorldQuery>::State, _set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool
§fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
FilteredEntityRef
or FilteredEntityMut. Read moreimpl ReadOnlyQueryData for ClientSpawnQueryReadOnly
SAFETY: we assert fields are readonly below
Auto Trait Implementations§
impl Freeze for ClientSpawnQueryReadOnly
impl RefUnwindSafe for ClientSpawnQueryReadOnly
impl Send for ClientSpawnQueryReadOnly
impl Sync for ClientSpawnQueryReadOnly
impl Unpin for ClientSpawnQueryReadOnly
impl UnwindSafe for ClientSpawnQueryReadOnly
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