pub struct ClientSpawnQueryReadOnly {
pub is_hardcore: <&'static mut IsHardcore as QueryData>::ReadOnly,
pub game_mode: <&'static mut GameMode as QueryData>::ReadOnly,
pub prev_game_mode: <&'static mut PrevGameMode as QueryData>::ReadOnly,
pub hashed_seed: <&'static mut HashedSeed as QueryData>::ReadOnly,
pub view_distance: <&'static mut ViewDistance as QueryData>::ReadOnly,
pub reduced_debug_info: <&'static mut ReducedDebugInfo as QueryData>::ReadOnly,
pub has_respawn_screen: <&'static mut HasRespawnScreen as QueryData>::ReadOnly,
pub is_debug: <&'static mut IsDebug as QueryData>::ReadOnly,
pub is_flat: <&'static mut IsFlat as QueryData>::ReadOnly,
pub death_loc: <&'static mut DeathLocation as QueryData>::ReadOnly,
pub portal_cooldown: <&'static mut PortalCooldown as QueryData>::ReadOnly,
}Expand description
Automatically generated WorldQuery type for a read-only variant of ClientSpawnQuery.
Fields§
§is_hardcore: <&'static mut IsHardcore as QueryData>::ReadOnlyAutomatically generated read-only field for accessing & 'static mut IsHardcore.
game_mode: <&'static mut GameMode as QueryData>::ReadOnlyAutomatically generated read-only field for accessing & 'static mut GameMode.
prev_game_mode: <&'static mut PrevGameMode as QueryData>::ReadOnlyAutomatically generated read-only field for accessing & 'static mut PrevGameMode.
hashed_seed: <&'static mut HashedSeed as QueryData>::ReadOnlyAutomatically generated read-only field for accessing & 'static mut HashedSeed.
view_distance: <&'static mut ViewDistance as QueryData>::ReadOnlyAutomatically generated read-only field for accessing & 'static mut ViewDistance.
reduced_debug_info: <&'static mut ReducedDebugInfo as QueryData>::ReadOnlyAutomatically generated read-only field for accessing & 'static mut ReducedDebugInfo.
has_respawn_screen: <&'static mut HasRespawnScreen as QueryData>::ReadOnlyAutomatically generated read-only field for accessing & 'static mut HasRespawnScreen.
is_debug: <&'static mut IsDebug as QueryData>::ReadOnlyAutomatically generated read-only field for accessing & 'static mut IsDebug.
is_flat: <&'static mut IsFlat as QueryData>::ReadOnlyAutomatically generated read-only field for accessing & 'static mut IsFlat.
death_loc: <&'static mut DeathLocation as QueryData>::ReadOnlyAutomatically generated read-only field for accessing & 'static mut DeathLocation.
portal_cooldown: <&'static mut PortalCooldown as QueryData>::ReadOnlyAutomatically generated read-only field for accessing & 'static mut PortalCooldown.
Trait Implementations§
Source§impl QueryData for ClientSpawnQueryReadOnly
impl QueryData for ClientSpawnQueryReadOnly
Source§unsafe fn fetch<'__w, '__s>(
_state: &'__s <ClientSpawnQueryReadOnly as WorldQuery>::State,
_fetch: &mut <ClientSpawnQueryReadOnly as WorldQuery>::Fetch<'__w>,
_entity: Entity,
_table_row: TableRow,
) -> Option<<ClientSpawnQueryReadOnly as QueryData>::Item<'__w, '__s>>
unsafe fn fetch<'__w, '__s>( _state: &'__s <ClientSpawnQueryReadOnly as WorldQuery>::State, _fetch: &mut <ClientSpawnQueryReadOnly as WorldQuery>::Fetch<'__w>, _entity: Entity, _table_row: TableRow, ) -> Option<<ClientSpawnQueryReadOnly as QueryData>::Item<'__w, '__s>>
SAFETY: we call fetch for each member that implements Fetch.
Source§const IS_READ_ONLY: bool = true
const IS_READ_ONLY: bool = true
Source§const IS_ARCHETYPAL: bool
const IS_ARCHETYPAL: bool
Source§type ReadOnly = ClientSpawnQueryReadOnly
type ReadOnly = ClientSpawnQueryReadOnly
QueryData, which satisfies the ReadOnlyQueryData trait.Source§type Item<'__w, '__s> = ClientSpawnQueryReadOnlyItem<'__w, '__s>
type Item<'__w, '__s> = ClientSpawnQueryReadOnlyItem<'__w, '__s>
WorldQuery
This will be the data retrieved by the query,
and is visible to the end user when calling e.g. Query<Self>::get.Source§fn shrink<'__wlong, '__wshort, '__s>(
item: <ClientSpawnQueryReadOnly as QueryData>::Item<'__wlong, '__s>,
) -> <ClientSpawnQueryReadOnly as QueryData>::Item<'__wshort, '__s>where
'__wlong: '__wshort,
fn shrink<'__wlong, '__wshort, '__s>(
item: <ClientSpawnQueryReadOnly as QueryData>::Item<'__wlong, '__s>,
) -> <ClientSpawnQueryReadOnly as QueryData>::Item<'__wshort, '__s>where
'__wlong: '__wshort,
Source§fn provide_extra_access(
state: &mut <ClientSpawnQueryReadOnly as WorldQuery>::State,
access: &mut Access,
available_access: &Access,
)
fn provide_extra_access( state: &mut <ClientSpawnQueryReadOnly as WorldQuery>::State, access: &mut Access, available_access: &Access, )
update_component_access.
Implementations may add additional access that is a subset of available_access
and does not conflict with anything in access,
and must update access to include that access. Read moreSource§fn iter_access(
_state: &<ClientSpawnQueryReadOnly as WorldQuery>::State,
) -> impl Iterator<Item = EcsAccessType<'_>>
fn iter_access( _state: &<ClientSpawnQueryReadOnly as WorldQuery>::State, ) -> impl Iterator<Item = EcsAccessType<'_>>
QueryData::fetch. Access conflicts are usually
checked in WorldQuery::update_component_access, but in certain cases this method can be useful to implement
a way of checking for access conflicts in a non-allocating way.Source§impl ReleaseStateQueryData for ClientSpawnQueryReadOnlywhere
&'static mut IsHardcore: for<'__a> QueryData,
<&'static mut IsHardcore as QueryData>::ReadOnly: for<'__a> ReleaseStateQueryData,
&'static mut GameMode: for<'__a> QueryData,
<&'static mut GameMode as QueryData>::ReadOnly: for<'__a> ReleaseStateQueryData,
&'static mut PrevGameMode: for<'__a> QueryData,
<&'static mut PrevGameMode as QueryData>::ReadOnly: for<'__a> ReleaseStateQueryData,
&'static mut HashedSeed: for<'__a> QueryData,
<&'static mut HashedSeed as QueryData>::ReadOnly: for<'__a> ReleaseStateQueryData,
&'static mut ViewDistance: for<'__a> QueryData,
<&'static mut ViewDistance as QueryData>::ReadOnly: for<'__a> ReleaseStateQueryData,
&'static mut ReducedDebugInfo: for<'__a> QueryData,
<&'static mut ReducedDebugInfo as QueryData>::ReadOnly: for<'__a> ReleaseStateQueryData,
&'static mut HasRespawnScreen: for<'__a> QueryData,
<&'static mut HasRespawnScreen as QueryData>::ReadOnly: for<'__a> ReleaseStateQueryData,
&'static mut IsDebug: for<'__a> QueryData,
<&'static mut IsDebug as QueryData>::ReadOnly: for<'__a> ReleaseStateQueryData,
&'static mut IsFlat: for<'__a> QueryData,
<&'static mut IsFlat as QueryData>::ReadOnly: for<'__a> ReleaseStateQueryData,
&'static mut DeathLocation: for<'__a> QueryData,
<&'static mut DeathLocation as QueryData>::ReadOnly: for<'__a> ReleaseStateQueryData,
&'static mut PortalCooldown: for<'__a> QueryData,
<&'static mut PortalCooldown as QueryData>::ReadOnly: for<'__a> ReleaseStateQueryData,
impl ReleaseStateQueryData for ClientSpawnQueryReadOnlywhere
&'static mut IsHardcore: for<'__a> QueryData,
<&'static mut IsHardcore as QueryData>::ReadOnly: for<'__a> ReleaseStateQueryData,
&'static mut GameMode: for<'__a> QueryData,
<&'static mut GameMode as QueryData>::ReadOnly: for<'__a> ReleaseStateQueryData,
&'static mut PrevGameMode: for<'__a> QueryData,
<&'static mut PrevGameMode as QueryData>::ReadOnly: for<'__a> ReleaseStateQueryData,
&'static mut HashedSeed: for<'__a> QueryData,
<&'static mut HashedSeed as QueryData>::ReadOnly: for<'__a> ReleaseStateQueryData,
&'static mut ViewDistance: for<'__a> QueryData,
<&'static mut ViewDistance as QueryData>::ReadOnly: for<'__a> ReleaseStateQueryData,
&'static mut ReducedDebugInfo: for<'__a> QueryData,
<&'static mut ReducedDebugInfo as QueryData>::ReadOnly: for<'__a> ReleaseStateQueryData,
&'static mut HasRespawnScreen: for<'__a> QueryData,
<&'static mut HasRespawnScreen as QueryData>::ReadOnly: for<'__a> ReleaseStateQueryData,
&'static mut IsDebug: for<'__a> QueryData,
<&'static mut IsDebug as QueryData>::ReadOnly: for<'__a> ReleaseStateQueryData,
&'static mut IsFlat: for<'__a> QueryData,
<&'static mut IsFlat as QueryData>::ReadOnly: for<'__a> ReleaseStateQueryData,
&'static mut DeathLocation: for<'__a> QueryData,
<&'static mut DeathLocation as QueryData>::ReadOnly: for<'__a> ReleaseStateQueryData,
&'static mut PortalCooldown: for<'__a> QueryData,
<&'static mut PortalCooldown as QueryData>::ReadOnly: for<'__a> ReleaseStateQueryData,
Source§fn release_state<'__w>(
_item: <ClientSpawnQueryReadOnly as QueryData>::Item<'__w, '_>,
) -> <ClientSpawnQueryReadOnly as QueryData>::Item<'__w, 'static>
fn release_state<'__w>( _item: <ClientSpawnQueryReadOnly as QueryData>::Item<'__w, '_>, ) -> <ClientSpawnQueryReadOnly as QueryData>::Item<'__w, 'static>
'static state lifetime.Source§impl WorldQuery for ClientSpawnQueryReadOnly
impl WorldQuery for ClientSpawnQueryReadOnly
Source§unsafe fn set_archetype<'__w, '__s>(
_fetch: &mut <ClientSpawnQueryReadOnly as WorldQuery>::Fetch<'__w>,
_state: &'__s <ClientSpawnQueryReadOnly as WorldQuery>::State,
_archetype: &'__w Archetype,
_table: &'__w Table,
)
unsafe fn set_archetype<'__w, '__s>( _fetch: &mut <ClientSpawnQueryReadOnly as WorldQuery>::Fetch<'__w>, _state: &'__s <ClientSpawnQueryReadOnly as WorldQuery>::State, _archetype: &'__w Archetype, _table: &'__w Table, )
SAFETY: we call set_archetype for each member that implements Fetch
Source§unsafe fn set_table<'__w, '__s>(
_fetch: &mut <ClientSpawnQueryReadOnly as WorldQuery>::Fetch<'__w>,
_state: &'__s <ClientSpawnQueryReadOnly as WorldQuery>::State,
_table: &'__w Table,
)
unsafe fn set_table<'__w, '__s>( _fetch: &mut <ClientSpawnQueryReadOnly as WorldQuery>::Fetch<'__w>, _state: &'__s <ClientSpawnQueryReadOnly as WorldQuery>::State, _table: &'__w Table, )
SAFETY: we call set_table for each member that implements Fetch
Source§const IS_DENSE: bool
const IS_DENSE: bool
Source§type Fetch<'__w> = ClientSpawnQueryReadOnlyFetch<'__w>
type Fetch<'__w> = ClientSpawnQueryReadOnlyFetch<'__w>
WorldQuery to compute Self::Item for each entity.Source§type State = ClientSpawnQueryState
type State = ClientSpawnQueryState
Self::Fetch. This will be cached inside QueryState,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch.Source§fn shrink_fetch<'__wlong, '__wshort>(
fetch: <ClientSpawnQueryReadOnly as WorldQuery>::Fetch<'__wlong>,
) -> <ClientSpawnQueryReadOnly as WorldQuery>::Fetch<'__wshort>where
'__wlong: '__wshort,
fn shrink_fetch<'__wlong, '__wshort>(
fetch: <ClientSpawnQueryReadOnly as WorldQuery>::Fetch<'__wlong>,
) -> <ClientSpawnQueryReadOnly as WorldQuery>::Fetch<'__wshort>where
'__wlong: '__wshort,
Source§unsafe fn init_fetch<'__w, '__s>(
_world: UnsafeWorldCell<'__w>,
state: &'__s <ClientSpawnQueryReadOnly as WorldQuery>::State,
_last_run: Tick,
_this_run: Tick,
) -> <ClientSpawnQueryReadOnly as WorldQuery>::Fetch<'__w>
unsafe fn init_fetch<'__w, '__s>( _world: UnsafeWorldCell<'__w>, state: &'__s <ClientSpawnQueryReadOnly as WorldQuery>::State, _last_run: Tick, _this_run: Tick, ) -> <ClientSpawnQueryReadOnly as WorldQuery>::Fetch<'__w>
Self::Fetch,
by combining data from the World with the cached Self::State.
Readonly accesses resources registered in WorldQuery::update_component_access. Read moreSource§fn update_component_access(
state: &<ClientSpawnQueryReadOnly as WorldQuery>::State,
_access: &mut FilteredAccess,
)
fn update_component_access( state: &<ClientSpawnQueryReadOnly as WorldQuery>::State, _access: &mut FilteredAccess, )
Source§fn init_nested_access(
state: &<ClientSpawnQueryReadOnly as WorldQuery>::State,
_system_name: Option<&str>,
_component_access_set: &mut FilteredAccessSet,
_world: UnsafeWorldCell<'_>,
)
fn init_nested_access( state: &<ClientSpawnQueryReadOnly as WorldQuery>::State, _system_name: Option<&str>, _component_access_set: &mut FilteredAccessSet, _world: UnsafeWorldCell<'_>, )
WorldQuery. Read moreSource§fn init_state(world: &mut World) -> ClientSpawnQueryState
fn init_state(world: &mut World) -> ClientSpawnQueryState
State for this WorldQuery type.Source§fn get_state(components: &Components) -> Option<ClientSpawnQueryState>
fn get_state(components: &Components) -> Option<ClientSpawnQueryState>
Source§fn matches_component_set(
state: &<ClientSpawnQueryReadOnly as WorldQuery>::State,
_set_contains_id: &impl Fn(ComponentId) -> bool,
) -> bool
fn matches_component_set( state: &<ClientSpawnQueryReadOnly as WorldQuery>::State, _set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool
Source§fn update_archetypes(
_state: &mut <ClientSpawnQueryReadOnly as WorldQuery>::State,
_world: UnsafeWorldCell<'_>,
)
fn update_archetypes( _state: &mut <ClientSpawnQueryReadOnly as WorldQuery>::State, _world: UnsafeWorldCell<'_>, )
impl ArchetypeQueryData for ClientSpawnQueryReadOnlywhere
&'static mut IsHardcore: for<'__a> ArchetypeQueryData,
&'static mut GameMode: for<'__a> ArchetypeQueryData,
&'static mut PrevGameMode: for<'__a> ArchetypeQueryData,
&'static mut HashedSeed: for<'__a> ArchetypeQueryData,
&'static mut ViewDistance: for<'__a> ArchetypeQueryData,
&'static mut ReducedDebugInfo: for<'__a> ArchetypeQueryData,
&'static mut HasRespawnScreen: for<'__a> ArchetypeQueryData,
&'static mut IsDebug: for<'__a> ArchetypeQueryData,
&'static mut IsFlat: for<'__a> ArchetypeQueryData,
&'static mut DeathLocation: for<'__a> ArchetypeQueryData,
&'static mut PortalCooldown: for<'__a> ArchetypeQueryData,
impl IterQueryData for ClientSpawnQueryReadOnly
impl ReadOnlyQueryData for ClientSpawnQueryReadOnly
impl SingleEntityQueryData for ClientSpawnQueryReadOnlywhere
&'static mut IsHardcore: for<'__a> QueryData,
<&'static mut IsHardcore as QueryData>::ReadOnly: for<'__a> SingleEntityQueryData,
&'static mut GameMode: for<'__a> QueryData,
<&'static mut GameMode as QueryData>::ReadOnly: for<'__a> SingleEntityQueryData,
&'static mut PrevGameMode: for<'__a> QueryData,
<&'static mut PrevGameMode as QueryData>::ReadOnly: for<'__a> SingleEntityQueryData,
&'static mut HashedSeed: for<'__a> QueryData,
<&'static mut HashedSeed as QueryData>::ReadOnly: for<'__a> SingleEntityQueryData,
&'static mut ViewDistance: for<'__a> QueryData,
<&'static mut ViewDistance as QueryData>::ReadOnly: for<'__a> SingleEntityQueryData,
&'static mut ReducedDebugInfo: for<'__a> QueryData,
<&'static mut ReducedDebugInfo as QueryData>::ReadOnly: for<'__a> SingleEntityQueryData,
&'static mut HasRespawnScreen: for<'__a> QueryData,
<&'static mut HasRespawnScreen as QueryData>::ReadOnly: for<'__a> SingleEntityQueryData,
&'static mut IsDebug: for<'__a> QueryData,
<&'static mut IsDebug as QueryData>::ReadOnly: for<'__a> SingleEntityQueryData,
&'static mut IsFlat: for<'__a> QueryData,
<&'static mut IsFlat as QueryData>::ReadOnly: for<'__a> SingleEntityQueryData,
&'static mut DeathLocation: for<'__a> QueryData,
<&'static mut DeathLocation as QueryData>::ReadOnly: for<'__a> SingleEntityQueryData,
&'static mut PortalCooldown: for<'__a> QueryData,
<&'static mut PortalCooldown as QueryData>::ReadOnly: for<'__a> SingleEntityQueryData,
Auto Trait Implementations§
impl Freeze for ClientSpawnQueryReadOnly
impl RefUnwindSafe for ClientSpawnQueryReadOnly
impl Send for ClientSpawnQueryReadOnly
impl Sync for ClientSpawnQueryReadOnly
impl Unpin for ClientSpawnQueryReadOnly
impl UnsafeUnpin for ClientSpawnQueryReadOnly
impl UnwindSafe for ClientSpawnQueryReadOnly
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