pub struct HitboxShape(pub Aabb);Expand description
Size of hitbox. The only way to manipulate it without losing it on the next tick is using a marker entity. Marker entity’s hitbox is never updated.
Tuple Fields§
§0: AabbImplementations§
Source§impl HitboxShape
impl HitboxShape
Trait Implementations§
Source§impl Component for HitboxShape
impl Component for HitboxShape
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
A constant indicating the storage type used for this component.
Source§type Mutability = Mutable
type Mutability = Mutable
A marker type to assist Bevy with determining if this component is
mutable, or immutable. Mutable components will have
Component<Mutability = Mutable>,
while immutable components will instead have Component<Mutability = Immutable>. Read moreSource§fn register_required_components(
_requiree: ComponentId,
required_components: &mut RequiredComponentsRegistrator<'_, '_>,
)
fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )
Registers required components. Read more
Source§fn clone_behavior() -> ComponentCloneBehavior
fn clone_behavior() -> ComponentCloneBehavior
Called when registering this component, allowing to override clone function (or disable cloning altogether) for this component. Read more
Source§fn relationship_accessor() -> Option<ComponentRelationshipAccessor<HitboxShape>>
fn relationship_accessor() -> Option<ComponentRelationshipAccessor<HitboxShape>>
Returns
ComponentRelationshipAccessor required for working with relationships in dynamic contexts. Read more§fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
§fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
§fn on_discard() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_discard() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
§fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
§fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
§fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
Maps the entities on this component using the given
EntityMapper. This is used to remap entities in contexts like scenes and entity cloning.
When deriving Component, this is populated by annotating fields containing entities with #[entities] Read moreSource§impl Debug for HitboxShape
impl Debug for HitboxShape
Source§impl Deref for HitboxShape
impl Deref for HitboxShape
Source§impl PartialEq for HitboxShape
impl PartialEq for HitboxShape
Source§fn eq(&self, other: &HitboxShape) -> bool
fn eq(&self, other: &HitboxShape) -> bool
Tests for
self and other values to be equal, and is used by ==.impl StructuralPartialEq for HitboxShape
Auto Trait Implementations§
impl Freeze for HitboxShape
impl RefUnwindSafe for HitboxShape
impl Send for HitboxShape
impl Sync for HitboxShape
impl Unpin for HitboxShape
impl UnsafeUnpin for HitboxShape
impl UnwindSafe for HitboxShape
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T: ?Sized,
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§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere
C: Component,
fn component_ids( components: &mut ComponentsRegistrator<'_>, ) -> impl Iterator<Item = ComponentId> + use<C>
§fn get_component_ids(
components: &Components,
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fn get_component_ids( components: &Components, ) -> impl Iterator<Item = Option<ComponentId>>
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impl<C> DynamicBundle for Cwhere
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§unsafe fn get_components(
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§unsafe fn apply_effect(
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