Crate chunkedge_item

Crate chunkedge_item 

Source

Structs§

AttributeModifier
Modifies a player’s attributes (like Strength or Speed).
BannerLayer
Defines a layer on a Banner.
BannerPattern
BeeData
Information about a Bee inside a Beehive.
BlockPredicate
Defines a rule for matching a block in the world. Used by CanPlaceOn and CanBreak in Adventure Mode.
ConsumeEffect
A wrapper for the various effects caused by consuming an item.
DamageReduction
Shield logic for reducing damage.
ExactComponentMatcher
Matches a component exactly.
FireworkExplosionData
Defines a single explosion in a Firework Rocket.
HashedItemStack
InstrumentDefinition
Defines a Goat Horn instrument.
ItemStack
A stack of items in an inventory.
JukeboxSong
Defines a Music Disc song.
LodestoneTarget
PaintingVariantDefinition
Defines a variant of a painting entity.
PartialComponentMatcher
Matches a subset of data within a component using NBT.
PotionEffect
A standard Potion Effect.
ProfileProperty
Property
ResolvableProfile
Represents a Player’s Game Profile (Skin/UUID).
SoundEventDefinition
Defines a sound event, either by referencing the registry or defining it on the fly.
ToolRule
Defines custom mining speed logic for a tool.
TrimMaterial
Defines a material used to trim armor (e.g., Gold, Amethyst).
TrimPattern
Defines the shape/pattern of the armor trim (e.g., Vex, Coast).
WritablePage
A page in a Book and Quill (Writable).
WrittenPage
A page in a Finished Book (Written).

Enums§

AttributeSlot
AxolotlType
ConsumableAnimation
ConsumeEffectData
DyeColor
EquipSlot
FoxType
HorseColor
ItemComponent
ItemKind
Represents an item from the game
LlamaColor
MapPostProcessingType
ModePair
A helper struct for protocol fields that start with a “Mode” byte.
MooshroomType
ParrotType
PropertyValue
RabbitType
Rarity
SalmonScale
TropicalFishPattern

Functions§

decode_item_stack_recursive