AttributeModifier

Struct AttributeModifier 

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pub struct AttributeModifier {
    pub attribute_id: RegistryId,
    pub modifier_id: Ident<String>,
    pub value: f64,
    pub operation: EntityAttributeOperation,
    pub slot: AttributeSlot,
}
Expand description

Modifies a player’s attributes (like Strength or Speed).

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§attribute_id: RegistryId

The ID of the attribute to modify in the registry.

§modifier_id: Ident<String>

A unique identifier for this modifier instance. Used to prevent stacking the same modifier multiple times from different sources.

§value: f64

The numerical amount to change the attribute by.

§operation: EntityAttributeOperation

How the math is applied. (Add): X = X + Value (Multiply Base): X = X + (BaseValue * Value) (Multiply Total): X = X * (1 + Value)

§slot: AttributeSlot

Which slot the item must be in for this to work.

Trait Implementations§

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impl Clone for AttributeModifier

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fn clone(&self) -> AttributeModifier

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for AttributeModifier

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'a> Decode<'a> for AttributeModifier

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fn decode(_r: &mut &'a [u8]) -> Result<Self>

Reads this object from the provided byte slice. Read more
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impl Encode for AttributeModifier

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fn encode(&self, _w: impl Write) -> Result<()>

Writes this object to the provided writer. Read more
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fn encode_slice(slice: &[Self], w: impl Write) -> Result<(), Error>
where Self: Sized,

Like [Encode::encode], except that a whole slice of values is encoded. Read more
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impl PartialEq for AttributeModifier

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fn eq(&self, other: &AttributeModifier) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for AttributeModifier

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Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.