pub struct LevelParticlesS2c {
pub long_distance: bool,
pub always_visible: bool,
pub position: DVec3,
pub offset: Vec3,
pub max_speed: f32,
pub count: i32,
pub particle: Particle,
}Fields§
§long_distance: bool§always_visible: bool§position: DVec3§offset: Vec3§max_speed: f32§count: i32§particle: ParticleTrait Implementations§
Source§impl Clone for LevelParticlesS2c
impl Clone for LevelParticlesS2c
Source§fn clone(&self) -> LevelParticlesS2c
fn clone(&self) -> LevelParticlesS2c
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for LevelParticlesS2c
impl Debug for LevelParticlesS2c
Source§impl<'a> Decode<'a> for LevelParticlesS2c
impl<'a> Decode<'a> for LevelParticlesS2c
Source§impl Encode for LevelParticlesS2c
impl Encode for LevelParticlesS2c
Source§impl Packet for LevelParticlesS2c
impl Packet for LevelParticlesS2c
Source§const NAME: &'static str = "LevelParticlesS2c"
const NAME: &'static str = "LevelParticlesS2c"
The name of this packet for debugging purposes.
Source§const SIDE: PacketSide = ::chunkedge_protocol::PacketSide::Clientbound
const SIDE: PacketSide = ::chunkedge_protocol::PacketSide::Clientbound
The side this packet is intended for.
Source§const STATE: PacketState = ::chunkedge_protocol::PacketState::Play
const STATE: PacketState = ::chunkedge_protocol::PacketState::Play
The state in which this packet is used.
Auto Trait Implementations§
impl Freeze for LevelParticlesS2c
impl RefUnwindSafe for LevelParticlesS2c
impl Send for LevelParticlesS2c
impl Sync for LevelParticlesS2c
impl Unpin for LevelParticlesS2c
impl UnwindSafe for LevelParticlesS2c
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.