Enum StatusEffect
pub enum StatusEffect {
Show 39 variants
Speed,
Slowness,
Haste,
MiningFatigue,
Strength,
InstantHealth,
InstantDamage,
JumpBoost,
Nausea,
Regeneration,
Resistance,
FireResistance,
WaterBreathing,
Invisibility,
Blindness,
NightVision,
Hunger,
Weakness,
Poison,
Wither,
HealthBoost,
Absorption,
Saturation,
Glowing,
Levitation,
Luck,
Unluck,
SlowFalling,
ConduitPower,
DolphinsGrace,
BadOmen,
HeroOfTheVillage,
Darkness,
TrialOmen,
RaidOmen,
WindCharged,
Weaving,
Oozing,
Infested,
}Expand description
Represents a status effect from the game
Variants§
Speed
Slowness
Haste
MiningFatigue
Strength
InstantHealth
InstantDamage
JumpBoost
Nausea
Regeneration
Resistance
FireResistance
WaterBreathing
Invisibility
Blindness
NightVision
Hunger
Weakness
Poison
Wither
HealthBoost
Absorption
Saturation
Glowing
Levitation
Luck
Unluck
SlowFalling
ConduitPower
DolphinsGrace
BadOmen
HeroOfTheVillage
Darkness
TrialOmen
RaidOmen
WindCharged
Weaving
Oozing
Infested
Implementations§
§impl StatusEffect
impl StatusEffect
pub const ALL: [StatusEffect; 39]
pub const ALL: [StatusEffect; 39]
An array of all effects.
pub const fn from_raw(id: u16) -> Option<StatusEffect>
pub const fn from_raw(id: u16) -> Option<StatusEffect>
Constructs a effect from a raw item ID.
If the given ID is invalid, None is returned.
pub fn from_ident(id: Ident<&str>) -> Option<StatusEffect>
pub fn from_ident(id: Ident<&str>) -> Option<StatusEffect>
Construct a effect from its snake_case name.
Returns None if the name is invalid.
pub const fn name(&self) -> Ident<&'static str>
pub const fn name(&self) -> Ident<&'static str>
Gets the name of this effect.
Same as StatusEffect::to_ident, but doesn’t take ownership.
pub const fn translation_key(&self) -> &'static str
pub const fn translation_key(&self) -> &'static str
Gets the translation key of this effect.
pub const fn category(&self) -> StatusEffectCategory
pub const fn category(&self) -> StatusEffectCategory
Gets the category of this effect.
pub fn attribute_modifiers(&self) -> Vec<AttributeModifier>
pub fn attribute_modifiers(&self) -> Vec<AttributeModifier>
Gets the attribute modifiers of this effect.
Trait Implementations§
§impl Clone for StatusEffect
impl Clone for StatusEffect
§fn clone(&self) -> StatusEffect
fn clone(&self) -> StatusEffect
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more§impl Debug for StatusEffect
impl Debug for StatusEffect
§impl From<StatusEffect> for RegistryId
impl From<StatusEffect> for RegistryId
§fn from(effect: StatusEffect) -> RegistryId
fn from(effect: StatusEffect) -> RegistryId
Converts to this type from the input type.
§impl Hash for StatusEffect
impl Hash for StatusEffect
§impl Ord for StatusEffect
impl Ord for StatusEffect
§impl PartialEq for StatusEffect
impl PartialEq for StatusEffect
§impl PartialOrd for StatusEffect
impl PartialOrd for StatusEffect
impl Copy for StatusEffect
impl Eq for StatusEffect
impl StructuralPartialEq for StatusEffect
Auto Trait Implementations§
impl Freeze for StatusEffect
impl RefUnwindSafe for StatusEffect
impl Send for StatusEffect
impl Sync for StatusEffect
impl Unpin for StatusEffect
impl UnwindSafe for StatusEffect
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<Q, K> Comparable<K> for Q
impl<Q, K> Comparable<K> for Q
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.§impl<T> DowncastSync for T
impl<T> DowncastSync for T
§impl<T> DynEq for T
impl<T> DynEq for T
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more