Struct EntityRef
pub struct EntityRef<'w> { /* private fields */ }Expand description
Implementations§
§impl<'w> EntityRef<'w>
impl<'w> EntityRef<'w>
pub fn into_filtered(self) -> FilteredEntityRef<'w, 'static>
pub fn into_filtered(self) -> FilteredEntityRef<'w, 'static>
Consumes self and returns a FilteredEntityRef which has read-only
access to all of the entity’s components, with the world 'w lifetime.
pub fn location(&self) -> EntityLocation
pub fn location(&self) -> EntityLocation
Gets metadata indicating the location where the current entity is stored.
pub fn contains<T>(&self) -> boolwhere
T: Component,
pub fn contains<T>(&self) -> boolwhere
T: Component,
Returns true if the current entity has a component of type T.
Otherwise, this returns false.
§Notes
If you do not know the concrete type of a component, consider using
Self::contains_id or Self::contains_type_id.
pub fn contains_id(&self, component_id: ComponentId) -> bool
pub fn contains_id(&self, component_id: ComponentId) -> bool
Returns true if the current entity has a component identified by component_id.
Otherwise, this returns false.
§Notes
- If you know the concrete type of the component, you should prefer
Self::contains. - If you know the component’s
TypeIdbut not itsComponentId, consider usingSelf::contains_type_id.
pub fn contains_type_id(&self, type_id: TypeId) -> bool
pub fn contains_type_id(&self, type_id: TypeId) -> bool
Returns true if the current entity has a component with the type identified by type_id.
Otherwise, this returns false.
§Notes
- If you know the concrete type of the component, you should prefer
Self::contains. - If you have a
ComponentIdinstead of aTypeId, consider usingSelf::contains_id.
pub fn get<T>(&self) -> Option<&'w T>where
T: Component,
pub fn get<T>(&self) -> Option<&'w T>where
T: Component,
Gets access to the component of type T for the current entity.
Returns None if the entity does not have a component of type T.
pub fn get_ref<T>(&self) -> Option<Ref<'w, T>>where
T: Component,
pub fn get_ref<T>(&self) -> Option<Ref<'w, T>>where
T: Component,
Gets access to the component of type T for the current entity,
including change detection information as a Ref.
Returns None if the entity does not have a component of type T.
pub fn get_change_ticks<T>(&self) -> Option<ComponentTicks>where
T: Component,
pub fn get_change_ticks<T>(&self) -> Option<ComponentTicks>where
T: Component,
Retrieves the change ticks for the given component. This can be useful for implementing change detection in custom runtimes.
pub fn get_changed_by<T>(&self) -> Option<MaybeLocation>where
T: Component,
pub fn get_changed_by<T>(&self) -> Option<MaybeLocation>where
T: Component,
Get the MaybeLocation from where the given Component was last changed from.
This contains information regarding the last place (in code) that changed this component and can be useful for debugging.
For more information, see Location, and enable the track_location feature.
pub fn get_change_ticks_by_id(
&self,
component_id: ComponentId,
) -> Option<ComponentTicks>
pub fn get_change_ticks_by_id( &self, component_id: ComponentId, ) -> Option<ComponentTicks>
Retrieves the change ticks for the given ComponentId. This can be useful for implementing change
detection in custom runtimes.
You should prefer to use the typed API EntityRef::get_change_ticks where possible and only
use this in cases where the actual component types are not known at
compile time.
pub fn get_by_id<F>(
&self,
component_ids: F,
) -> Result<<F as DynamicComponentFetch>::Ref<'w>, EntityComponentError>where
F: DynamicComponentFetch,
pub fn get_by_id<F>(
&self,
component_ids: F,
) -> Result<<F as DynamicComponentFetch>::Ref<'w>, EntityComponentError>where
F: DynamicComponentFetch,
Returns untyped read-only reference(s) to component(s) for the
current entity, based on the given ComponentIds.
You should prefer to use the typed API EntityRef::get where
possible and only use this in cases where the actual component types
are not known at compile time.
Unlike EntityRef::get, this returns untyped reference(s) to
component(s), and it’s the job of the caller to ensure the correct
type(s) are dereferenced (if necessary).
§Errors
Returns EntityComponentError::MissingComponent if the entity does
not have a component.
§Examples
§Single ComponentId
let entity = world.spawn(Foo(42)).id();
// Grab the component ID for `Foo` in whatever way you like.
let component_id = world.register_component::<Foo>();
// Then, get the component by ID.
let ptr = world.entity(entity).get_by_id(component_id);§Array of ComponentIds
let entity = world.spawn((X(42), Y(10))).id();
// Grab the component IDs for `X` and `Y` in whatever way you like.
let x_id = world.register_component::<X>();
let y_id = world.register_component::<Y>();
// Then, get the components by ID. You'll receive a same-sized array.
let Ok([x_ptr, y_ptr]) = world.entity(entity).get_by_id([x_id, y_id]) else {
// Up to you to handle if a component is missing from the entity.
};§Slice of ComponentIds
let entity = world.spawn((X(42), Y(10))).id();
// Grab the component IDs for `X` and `Y` in whatever way you like.
let x_id = world.register_component::<X>();
let y_id = world.register_component::<Y>();
// Then, get the components by ID. You'll receive a vec of ptrs.
let ptrs = world.entity(entity).get_by_id(&[x_id, y_id] as &[ComponentId]);§HashSet of ComponentIds
let entity = world.spawn((X(42), Y(10))).id();
// Grab the component IDs for `X` and `Y` in whatever way you like.
let x_id = world.register_component::<X>();
let y_id = world.register_component::<Y>();
// Then, get the components by ID. You'll receive a vec of ptrs.
let ptrs = world.entity(entity).get_by_id(&HashSet::from_iter([x_id, y_id]));pub fn components<Q>(&self) -> <Q as QueryData>::Item<'w, 'static>
pub fn components<Q>(&self) -> <Q as QueryData>::Item<'w, 'static>
Returns read-only components for the current entity that match the query Q.
§Panics
If the entity does not have the components required by the query Q.
pub fn get_components<Q>(
&self,
) -> Result<<Q as QueryData>::Item<'w, 'static>, QueryAccessError>
pub fn get_components<Q>( &self, ) -> Result<<Q as QueryData>::Item<'w, 'static>, QueryAccessError>
Returns read-only components for the current entity that match the query Q,
or None if the entity does not have the components required by the query Q.
pub fn spawned_by(&self) -> MaybeLocation
pub fn spawned_by(&self) -> MaybeLocation
Returns the source code location from which this entity has been spawned.
pub fn spawn_tick(&self) -> Tick
pub fn spawn_tick(&self) -> Tick
Returns the Tick at which this entity has been spawned.
Trait Implementations§
§impl<'a> From<&EntityRef<'a>> for FilteredEntityRef<'a, 'static>
impl<'a> From<&EntityRef<'a>> for FilteredEntityRef<'a, 'static>
§fn from(entity: &EntityRef<'a>) -> FilteredEntityRef<'a, 'static>
fn from(entity: &EntityRef<'a>) -> FilteredEntityRef<'a, 'static>
§impl<'a> From<&'a EntityWorldMut<'_>> for EntityRef<'a>
impl<'a> From<&'a EntityWorldMut<'_>> for EntityRef<'a>
§fn from(entity: &'a EntityWorldMut<'_>) -> EntityRef<'a>
fn from(entity: &'a EntityWorldMut<'_>) -> EntityRef<'a>
§impl<'a> From<EntityRef<'a>> for FilteredEntityRef<'a, 'static>
impl<'a> From<EntityRef<'a>> for FilteredEntityRef<'a, 'static>
§fn from(entity: EntityRef<'a>) -> FilteredEntityRef<'a, 'static>
fn from(entity: EntityRef<'a>) -> FilteredEntityRef<'a, 'static>
§impl<'w> From<EntityWorldMut<'w>> for EntityRef<'w>
impl<'w> From<EntityWorldMut<'w>> for EntityRef<'w>
§fn from(entity: EntityWorldMut<'w>) -> EntityRef<'w>
fn from(entity: EntityWorldMut<'w>) -> EntityRef<'w>
§impl Ord for EntityRef<'_>
impl Ord for EntityRef<'_>
1.21.0 (const: unstable) · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
§impl PartialOrd for EntityRef<'_>
impl PartialOrd for EntityRef<'_>
§impl<'a> QueryData for EntityRef<'a>
impl<'a> QueryData for EntityRef<'a>
§const IS_READ_ONLY: bool = true
const IS_READ_ONLY: bool = true
§const IS_ARCHETYPAL: bool = true
const IS_ARCHETYPAL: bool = true
§type ReadOnly = EntityRef<'a>
type ReadOnly = EntityRef<'a>
QueryData, which satisfies the ReadOnlyQueryData trait.§type Item<'w, 's> = EntityRef<'w>
type Item<'w, 's> = EntityRef<'w>
WorldQuery
This will be the data retrieved by the query,
and is visible to the end user when calling e.g. Query<Self>::get.§fn shrink<'wlong, 'wshort, 's>(
item: <EntityRef<'a> as QueryData>::Item<'wlong, 's>,
) -> <EntityRef<'a> as QueryData>::Item<'wshort, 's>where
'wlong: 'wshort,
fn shrink<'wlong, 'wshort, 's>(
item: <EntityRef<'a> as QueryData>::Item<'wlong, 's>,
) -> <EntityRef<'a> as QueryData>::Item<'wshort, 's>where
'wlong: 'wshort,
§unsafe fn fetch<'w, 's>(
_state: &'s <EntityRef<'a> as WorldQuery>::State,
fetch: &mut <EntityRef<'a> as WorldQuery>::Fetch<'w>,
entity: Entity,
_table_row: TableRow,
) -> Option<<EntityRef<'a> as QueryData>::Item<'w, 's>>
unsafe fn fetch<'w, 's>( _state: &'s <EntityRef<'a> as WorldQuery>::State, fetch: &mut <EntityRef<'a> as WorldQuery>::Fetch<'w>, entity: Entity, _table_row: TableRow, ) -> Option<<EntityRef<'a> as QueryData>::Item<'w, 's>>
Self::Item for either the given entity in the current Table,
or for the given entity in the current Archetype. This must always be called after
WorldQuery::set_table with a table_row in the range of the current Table or after
WorldQuery::set_archetype with an entity in the current archetype.
Accesses components registered in WorldQuery::update_component_access. Read more§fn iter_access(
_state: &<EntityRef<'a> as WorldQuery>::State,
) -> impl Iterator<Item = EcsAccessType<'_>>
fn iter_access( _state: &<EntityRef<'a> as WorldQuery>::State, ) -> impl Iterator<Item = EcsAccessType<'_>>
QueryData::fetch. Access conflicts are usually
checked in WorldQuery::update_component_access, but in certain cases this method can be useful to implement
a way of checking for access conflicts in a non-allocating way.§fn provide_extra_access(
_state: &mut Self::State,
_access: &mut Access,
_available_access: &Access,
)
fn provide_extra_access( _state: &mut Self::State, _access: &mut Access, _available_access: &Access, )
update_component_access.
Implementations may add additional access that is a subset of available_access
and does not conflict with anything in access,
and must update access to include that access. Read more§impl ReleaseStateQueryData for EntityRef<'_>
impl ReleaseStateQueryData for EntityRef<'_>
§impl<'a> TryFrom<&'a FilteredEntityMut<'_, '_>> for EntityRef<'a>
impl<'a> TryFrom<&'a FilteredEntityMut<'_, '_>> for EntityRef<'a>
§type Error = TryFromFilteredError
type Error = TryFromFilteredError
§fn try_from(
entity: &'a FilteredEntityMut<'_, '_>,
) -> Result<EntityRef<'a>, <EntityRef<'a> as TryFrom<&'a FilteredEntityMut<'_, '_>>>::Error>
fn try_from( entity: &'a FilteredEntityMut<'_, '_>, ) -> Result<EntityRef<'a>, <EntityRef<'a> as TryFrom<&'a FilteredEntityMut<'_, '_>>>::Error>
§impl<'a> TryFrom<&FilteredEntityRef<'a, '_>> for EntityRef<'a>
impl<'a> TryFrom<&FilteredEntityRef<'a, '_>> for EntityRef<'a>
§type Error = TryFromFilteredError
type Error = TryFromFilteredError
§fn try_from(
entity: &FilteredEntityRef<'a, '_>,
) -> Result<EntityRef<'a>, <EntityRef<'a> as TryFrom<&FilteredEntityRef<'a, '_>>>::Error>
fn try_from( entity: &FilteredEntityRef<'a, '_>, ) -> Result<EntityRef<'a>, <EntityRef<'a> as TryFrom<&FilteredEntityRef<'a, '_>>>::Error>
§impl<'a> TryFrom<FilteredEntityMut<'a, '_>> for EntityRef<'a>
impl<'a> TryFrom<FilteredEntityMut<'a, '_>> for EntityRef<'a>
§type Error = TryFromFilteredError
type Error = TryFromFilteredError
§fn try_from(
entity: FilteredEntityMut<'a, '_>,
) -> Result<EntityRef<'a>, <EntityRef<'a> as TryFrom<FilteredEntityMut<'a, '_>>>::Error>
fn try_from( entity: FilteredEntityMut<'a, '_>, ) -> Result<EntityRef<'a>, <EntityRef<'a> as TryFrom<FilteredEntityMut<'a, '_>>>::Error>
§impl<'a> TryFrom<FilteredEntityRef<'a, '_>> for EntityRef<'a>
impl<'a> TryFrom<FilteredEntityRef<'a, '_>> for EntityRef<'a>
§type Error = TryFromFilteredError
type Error = TryFromFilteredError
§fn try_from(
entity: FilteredEntityRef<'a, '_>,
) -> Result<EntityRef<'a>, <EntityRef<'a> as TryFrom<FilteredEntityRef<'a, '_>>>::Error>
fn try_from( entity: FilteredEntityRef<'a, '_>, ) -> Result<EntityRef<'a>, <EntityRef<'a> as TryFrom<FilteredEntityRef<'a, '_>>>::Error>
§impl<'a> WorldQuery for EntityRef<'a>
impl<'a> WorldQuery for EntityRef<'a>
§const IS_DENSE: bool = true
const IS_DENSE: bool = true
§type Fetch<'w> = EntityFetch<'w>
type Fetch<'w> = EntityFetch<'w>
WorldQuery to compute Self::Item for each entity.§type State = ()
type State = ()
Self::Fetch. This will be cached inside QueryState,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch.§fn shrink_fetch<'wlong, 'wshort>(
fetch: <EntityRef<'a> as WorldQuery>::Fetch<'wlong>,
) -> <EntityRef<'a> as WorldQuery>::Fetch<'wshort>where
'wlong: 'wshort,
fn shrink_fetch<'wlong, 'wshort>(
fetch: <EntityRef<'a> as WorldQuery>::Fetch<'wlong>,
) -> <EntityRef<'a> as WorldQuery>::Fetch<'wshort>where
'wlong: 'wshort,
§unsafe fn init_fetch<'w, 's>(
world: UnsafeWorldCell<'w>,
_state: &'s <EntityRef<'a> as WorldQuery>::State,
last_run: Tick,
this_run: Tick,
) -> <EntityRef<'a> as WorldQuery>::Fetch<'w>
unsafe fn init_fetch<'w, 's>( world: UnsafeWorldCell<'w>, _state: &'s <EntityRef<'a> as WorldQuery>::State, last_run: Tick, this_run: Tick, ) -> <EntityRef<'a> as WorldQuery>::Fetch<'w>
Self::Fetch,
by combining data from the World with the cached Self::State.
Readonly accesses resources registered in WorldQuery::update_component_access. Read more§unsafe fn set_archetype<'w, 's>(
_fetch: &mut <EntityRef<'a> as WorldQuery>::Fetch<'w>,
_state: &'s <EntityRef<'a> as WorldQuery>::State,
_archetype: &'w Archetype,
_table: &Table,
)
unsafe fn set_archetype<'w, 's>( _fetch: &mut <EntityRef<'a> as WorldQuery>::Fetch<'w>, _state: &'s <EntityRef<'a> as WorldQuery>::State, _archetype: &'w Archetype, _table: &Table, )
Archetype. This will always be called on
archetypes that match this WorldQuery. Read more§unsafe fn set_table<'w, 's>(
_fetch: &mut <EntityRef<'a> as WorldQuery>::Fetch<'w>,
_state: &'s <EntityRef<'a> as WorldQuery>::State,
_table: &'w Table,
)
unsafe fn set_table<'w, 's>( _fetch: &mut <EntityRef<'a> as WorldQuery>::Fetch<'w>, _state: &'s <EntityRef<'a> as WorldQuery>::State, _table: &'w Table, )
Table. This will always be called on tables
that match this WorldQuery. Read more§fn update_component_access(
_state: &<EntityRef<'a> as WorldQuery>::State,
access: &mut FilteredAccess,
)
fn update_component_access( _state: &<EntityRef<'a> as WorldQuery>::State, access: &mut FilteredAccess, )
§fn init_state(_world: &mut World)
fn init_state(_world: &mut World)
State for this WorldQuery type.§fn get_state(_components: &Components) -> Option<()>
fn get_state(_components: &Components) -> Option<()>
§fn matches_component_set(
_state: &<EntityRef<'a> as WorldQuery>::State,
_set_contains_id: &impl Fn(ComponentId) -> bool,
) -> bool
fn matches_component_set( _state: &<EntityRef<'a> as WorldQuery>::State, _set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool
§fn init_nested_access(
_state: &Self::State,
_system_name: Option<&str>,
_component_access_set: &mut FilteredAccessSet,
_world: UnsafeWorldCell<'_>,
)
fn init_nested_access( _state: &Self::State, _system_name: Option<&str>, _component_access_set: &mut FilteredAccessSet, _world: UnsafeWorldCell<'_>, )
WorldQuery. Read more§fn update_archetypes(_state: &mut Self::State, _world: UnsafeWorldCell<'_>)
fn update_archetypes(_state: &mut Self::State, _world: UnsafeWorldCell<'_>)
impl ArchetypeQueryData for EntityRef<'_>
impl<'w> Copy for EntityRef<'w>
impl EntityEquivalent for EntityRef<'_>
impl Eq for EntityRef<'_>
impl IterQueryData for EntityRef<'_>
impl ReadOnlyQueryData for EntityRef<'_>
impl SingleEntityQueryData for EntityRef<'_>
Auto Trait Implementations§
impl<'w> Freeze for EntityRef<'w>
impl<'w> !RefUnwindSafe for EntityRef<'w>
impl<'w> Send for EntityRef<'w>
impl<'w> Sync for EntityRef<'w>
impl<'w> Unpin for EntityRef<'w>
impl<'w> UnsafeUnpin for EntityRef<'w>
impl<'w> !UnwindSafe for EntityRef<'w>
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T: ?Sized,
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T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
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T: Clone,
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§impl<T> Conv for T
impl<T> Conv for T
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T: Any,
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T: Any,
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builds.