Struct FilteredEntityMut
pub struct FilteredEntityMut<'w> { /* private fields */ }Expand description
Provides mutable access to a single entity and some of its components defined by the contained Access.
Implementations§
§impl<'w> FilteredEntityMut<'w>
impl<'w> FilteredEntityMut<'w>
pub fn reborrow(&mut self) -> FilteredEntityMut<'_>
pub fn reborrow(&mut self) -> FilteredEntityMut<'_>
Returns a new instance with a shorter lifetime.
This is useful if you have &mut FilteredEntityMut, but you need FilteredEntityMut.
pub fn as_readonly(&self) -> FilteredEntityRef<'_>
pub fn as_readonly(&self) -> FilteredEntityRef<'_>
Gets read-only access to all of the entity’s components.
pub fn location(&self) -> EntityLocation
pub fn location(&self) -> EntityLocation
Gets metadata indicating the location where the current entity is stored.
pub fn components(&self) -> impl Iterator<Item = ComponentId>
pub fn components(&self) -> impl Iterator<Item = ComponentId>
Returns an iterator over the component ids that are accessed by self.
pub fn access(&self) -> &Access<ComponentId>
pub fn access(&self) -> &Access<ComponentId>
Returns a reference to the underlying Access.
pub fn contains<T>(&self) -> boolwhere
T: Component,
pub fn contains<T>(&self) -> boolwhere
T: Component,
Returns true if the current entity has a component of type T.
Otherwise, this returns false.
§Notes
If you do not know the concrete type of a component, consider using
Self::contains_id or Self::contains_type_id.
pub fn contains_id(&self, component_id: ComponentId) -> bool
pub fn contains_id(&self, component_id: ComponentId) -> bool
Returns true if the current entity has a component identified by component_id.
Otherwise, this returns false.
§Notes
- If you know the concrete type of the component, you should prefer
Self::contains. - If you know the component’s
TypeIdbut not itsComponentId, consider usingSelf::contains_type_id.
pub fn contains_type_id(&self, type_id: TypeId) -> bool
pub fn contains_type_id(&self, type_id: TypeId) -> bool
Returns true if the current entity has a component with the type identified by type_id.
Otherwise, this returns false.
§Notes
- If you know the concrete type of the component, you should prefer
Self::contains. - If you have a
ComponentIdinstead of aTypeId, consider usingSelf::contains_id.
pub fn get<T>(&self) -> Option<&T>where
T: Component,
pub fn get<T>(&self) -> Option<&T>where
T: Component,
Gets access to the component of type T for the current entity.
Returns None if the entity does not have a component of type T.
pub fn get_ref<T>(&self) -> Option<Ref<'_, T>>where
T: Component,
pub fn get_ref<T>(&self) -> Option<Ref<'_, T>>where
T: Component,
Gets access to the component of type T for the current entity,
including change detection information as a Ref.
Returns None if the entity does not have a component of type T.
pub fn get_mut<T>(&mut self) -> Option<Mut<'_, T>>where
T: Component,
pub fn get_mut<T>(&mut self) -> Option<Mut<'_, T>>where
T: Component,
Gets mutable access to the component of type T for the current entity.
Returns None if the entity does not have a component of type T.
pub fn into_mut<T>(self) -> Option<Mut<'w, T>>where
T: Component,
pub fn into_mut<T>(self) -> Option<Mut<'w, T>>where
T: Component,
Consumes self and gets mutable access to the component of type T
with the world 'w lifetime for the current entity.
Returns None if the entity does not have a component of type T.
pub fn get_change_ticks<T>(&self) -> Option<ComponentTicks>where
T: Component,
pub fn get_change_ticks<T>(&self) -> Option<ComponentTicks>where
T: Component,
Retrieves the change ticks for the given component. This can be useful for implementing change detection in custom runtimes.
pub fn get_change_ticks_by_id(
&self,
component_id: ComponentId,
) -> Option<ComponentTicks>
pub fn get_change_ticks_by_id( &self, component_id: ComponentId, ) -> Option<ComponentTicks>
Retrieves the change ticks for the given ComponentId. This can be useful for implementing change
detection in custom runtimes.
You should prefer to use the typed API Self::get_change_ticks where possible and only
use this in cases where the actual component types are not known at
compile time.
pub fn get_by_id(&self, component_id: ComponentId) -> Option<Ptr<'_>>
pub fn get_by_id(&self, component_id: ComponentId) -> Option<Ptr<'_>>
Gets the component of the given ComponentId from the entity.
You should prefer to use the typed API Self::get where possible and only
use this in cases where the actual component types are not known at
compile time.
Unlike FilteredEntityMut::get, this returns a raw pointer to the component,
which is only valid while the FilteredEntityMut is alive.
pub fn get_mut_by_id(
&mut self,
component_id: ComponentId,
) -> Option<MutUntyped<'_>>
pub fn get_mut_by_id( &mut self, component_id: ComponentId, ) -> Option<MutUntyped<'_>>
Gets a MutUntyped of the component of the given ComponentId from the entity.
You should prefer to use the typed API Self::get_mut where possible and only
use this in cases where the actual component types are not known at
compile time.
Unlike FilteredEntityMut::get_mut, this returns a raw pointer to the component,
which is only valid while the FilteredEntityMut is alive.
Trait Implementations§
§impl<'a> From<&'a FilteredEntityMut<'_>> for FilteredEntityRef<'a>
impl<'a> From<&'a FilteredEntityMut<'_>> for FilteredEntityRef<'a>
§fn from(entity_mut: &'a FilteredEntityMut<'_>) -> FilteredEntityRef<'a>
fn from(entity_mut: &'a FilteredEntityMut<'_>) -> FilteredEntityRef<'a>
§impl<'a> From<&'a mut EntityMut<'_>> for FilteredEntityMut<'a>
impl<'a> From<&'a mut EntityMut<'_>> for FilteredEntityMut<'a>
§fn from(entity: &'a mut EntityMut<'_>) -> FilteredEntityMut<'a>
fn from(entity: &'a mut EntityMut<'_>) -> FilteredEntityMut<'a>
§impl<'a> From<&'a mut EntityWorldMut<'_>> for FilteredEntityMut<'a>
impl<'a> From<&'a mut EntityWorldMut<'_>> for FilteredEntityMut<'a>
§fn from(entity: &'a mut EntityWorldMut<'_>) -> FilteredEntityMut<'a>
fn from(entity: &'a mut EntityWorldMut<'_>) -> FilteredEntityMut<'a>
§impl<'a> From<EntityMut<'a>> for FilteredEntityMut<'a>
impl<'a> From<EntityMut<'a>> for FilteredEntityMut<'a>
§fn from(entity: EntityMut<'a>) -> FilteredEntityMut<'a>
fn from(entity: EntityMut<'a>) -> FilteredEntityMut<'a>
§impl<'a> From<EntityWorldMut<'a>> for FilteredEntityMut<'a>
impl<'a> From<EntityWorldMut<'a>> for FilteredEntityMut<'a>
§fn from(entity: EntityWorldMut<'a>) -> FilteredEntityMut<'a>
fn from(entity: EntityWorldMut<'a>) -> FilteredEntityMut<'a>
§impl<'w> From<FilteredEntityMut<'w>> for FilteredEntityRef<'w>
impl<'w> From<FilteredEntityMut<'w>> for FilteredEntityRef<'w>
§fn from(entity_mut: FilteredEntityMut<'w>) -> FilteredEntityRef<'w>
fn from(entity_mut: FilteredEntityMut<'w>) -> FilteredEntityRef<'w>
§impl<'a> QueryData for FilteredEntityMut<'a>
SAFETY: access of FilteredEntityRef is a subset of FilteredEntityMut
impl<'a> QueryData for FilteredEntityMut<'a>
SAFETY: access of FilteredEntityRef is a subset of FilteredEntityMut
§type ReadOnly = FilteredEntityRef<'a>
type ReadOnly = FilteredEntityRef<'a>
QueryData, which satisfies the ReadOnlyQueryData trait.§impl<'a> TryFrom<&'a FilteredEntityMut<'_>> for EntityRef<'a>
impl<'a> TryFrom<&'a FilteredEntityMut<'_>> for EntityRef<'a>
§impl<'a> TryFrom<&'a mut FilteredEntityMut<'_>> for EntityMut<'a>
impl<'a> TryFrom<&'a mut FilteredEntityMut<'_>> for EntityMut<'a>
§impl<'a> TryFrom<FilteredEntityMut<'a>> for EntityMut<'a>
impl<'a> TryFrom<FilteredEntityMut<'a>> for EntityMut<'a>
§impl<'a> TryFrom<FilteredEntityMut<'a>> for EntityRef<'a>
impl<'a> TryFrom<FilteredEntityMut<'a>> for EntityRef<'a>
§impl<'a> WorldQuery for FilteredEntityMut<'a>
SAFETY: The accesses of Self::ReadOnly are a subset of the accesses of Self
impl<'a> WorldQuery for FilteredEntityMut<'a>
SAFETY: The accesses of Self::ReadOnly are a subset of the accesses of Self
§const IS_DENSE: bool = false
const IS_DENSE: bool = false
WorldQuery::set_table must be used before
WorldQuery::fetch can be called for iterators. If this returns false,
WorldQuery::set_archetype must be used before WorldQuery::fetch can be called for
iterators.§type Fetch<'w> = (UnsafeWorldCell<'w>, Access<ComponentId>)
type Fetch<'w> = (UnsafeWorldCell<'w>, Access<ComponentId>)
WorldQuery to fetch Self::Item§type Item<'w> = FilteredEntityMut<'w>
type Item<'w> = FilteredEntityMut<'w>
WorldQuery
For QueryData this will be the item returned by the query.
For QueryFilter this will be either (), or a bool indicating whether the entity should be included
or a tuple of such things.§type State = FilteredAccess<ComponentId>
type State = FilteredAccess<ComponentId>
Self::Fetch. This will be cached inside QueryState,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch.§fn shrink<'wlong, 'wshort>(
item: <FilteredEntityMut<'a> as WorldQuery>::Item<'wlong>,
) -> <FilteredEntityMut<'a> as WorldQuery>::Item<'wshort>where
'wlong: 'wshort,
fn shrink<'wlong, 'wshort>(
item: <FilteredEntityMut<'a> as WorldQuery>::Item<'wlong>,
) -> <FilteredEntityMut<'a> as WorldQuery>::Item<'wshort>where
'wlong: 'wshort,
§unsafe fn init_fetch<'w>(
world: UnsafeWorldCell<'w>,
_state: &<FilteredEntityMut<'a> as WorldQuery>::State,
_last_run: Tick,
_this_run: Tick,
) -> <FilteredEntityMut<'a> as WorldQuery>::Fetch<'w>
unsafe fn init_fetch<'w>( world: UnsafeWorldCell<'w>, _state: &<FilteredEntityMut<'a> as WorldQuery>::State, _last_run: Tick, _this_run: Tick, ) -> <FilteredEntityMut<'a> as WorldQuery>::Fetch<'w>
§unsafe fn set_archetype<'w>(
fetch: &mut <FilteredEntityMut<'a> as WorldQuery>::Fetch<'w>,
state: &<FilteredEntityMut<'a> as WorldQuery>::State,
archetype: &'w Archetype,
_table: &Table,
)
unsafe fn set_archetype<'w>( fetch: &mut <FilteredEntityMut<'a> as WorldQuery>::Fetch<'w>, state: &<FilteredEntityMut<'a> as WorldQuery>::State, archetype: &'w Archetype, _table: &Table, )
Archetype. This will always be called on
archetypes that match this WorldQuery. Read more§unsafe fn set_table<'w>(
fetch: &mut <FilteredEntityMut<'a> as WorldQuery>::Fetch<'w>,
state: &<FilteredEntityMut<'a> as WorldQuery>::State,
table: &'w Table,
)
unsafe fn set_table<'w>( fetch: &mut <FilteredEntityMut<'a> as WorldQuery>::Fetch<'w>, state: &<FilteredEntityMut<'a> as WorldQuery>::State, table: &'w Table, )
Table. This will always be called on tables
that match this WorldQuery. Read more§fn set_access<'w>(
state: &mut <FilteredEntityMut<'a> as WorldQuery>::State,
access: &FilteredAccess<ComponentId>,
)
fn set_access<'w>( state: &mut <FilteredEntityMut<'a> as WorldQuery>::State, access: &FilteredAccess<ComponentId>, )
FilteredEntityRef
or FilteredEntityMut. Read more§unsafe fn fetch<'w>(
_: &mut <FilteredEntityMut<'a> as WorldQuery>::Fetch<'w>,
entity: Entity,
_table_row: TableRow,
) -> <FilteredEntityMut<'a> as WorldQuery>::Item<'w>
unsafe fn fetch<'w>( _: &mut <FilteredEntityMut<'a> as WorldQuery>::Fetch<'w>, entity: Entity, _table_row: TableRow, ) -> <FilteredEntityMut<'a> as WorldQuery>::Item<'w>
Self::Item for either the given entity in the current Table,
or for the given entity in the current Archetype. This must always be called after
WorldQuery::set_table with a table_row in the range of the current Table or after
WorldQuery::set_archetype with a entity in the current archetype. Read more§fn update_component_access(
state: &<FilteredEntityMut<'a> as WorldQuery>::State,
filtered_access: &mut FilteredAccess<ComponentId>,
)
fn update_component_access( state: &<FilteredEntityMut<'a> as WorldQuery>::State, filtered_access: &mut FilteredAccess<ComponentId>, )
§fn init_state(
_world: &mut World,
) -> <FilteredEntityMut<'a> as WorldQuery>::State
fn init_state( _world: &mut World, ) -> <FilteredEntityMut<'a> as WorldQuery>::State
State for this WorldQuery type.§fn get_state(
_components: &Components,
) -> Option<<FilteredEntityMut<'a> as WorldQuery>::State>
fn get_state( _components: &Components, ) -> Option<<FilteredEntityMut<'a> as WorldQuery>::State>
§fn matches_component_set(
_state: &<FilteredEntityMut<'a> as WorldQuery>::State,
_set_contains_id: &impl Fn(ComponentId) -> bool,
) -> bool
fn matches_component_set( _state: &<FilteredEntityMut<'a> as WorldQuery>::State, _set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool
Auto Trait Implementations§
impl<'w> Freeze for FilteredEntityMut<'w>
impl<'w> !RefUnwindSafe for FilteredEntityMut<'w>
impl<'w> Send for FilteredEntityMut<'w>
impl<'w> Sync for FilteredEntityMut<'w>
impl<'w> Unpin for FilteredEntityMut<'w>
impl<'w> !UnwindSafe for FilteredEntityMut<'w>
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