pub struct EntityInitQuery {
pub entity_id: &'static EntityId,
pub uuid: &'static UniqueId,
pub kind: &'static EntityKind,
pub look: &'static Look,
pub head_yaw: &'static HeadYaw,
pub on_ground: &'static OnGround,
pub object_data: &'static ObjectData,
pub velocity: &'static Velocity,
pub tracked_data: &'static TrackedData,
}Fields§
§entity_id: &'static EntityId§uuid: &'static UniqueId§kind: &'static EntityKind§look: &'static Look§head_yaw: &'static HeadYaw§on_ground: &'static OnGround§object_data: &'static ObjectData§velocity: &'static Velocity§tracked_data: &'static TrackedDataTrait Implementations§
Source§impl QueryData for EntityInitQuery
impl QueryData for EntityInitQuery
Source§unsafe fn fetch<'__w, '__s>(
_state: &'__s <EntityInitQuery as WorldQuery>::State,
_fetch: &mut <EntityInitQuery as WorldQuery>::Fetch<'__w>,
_entity: Entity,
_table_row: TableRow,
) -> Option<<EntityInitQuery as QueryData>::Item<'__w, '__s>>
unsafe fn fetch<'__w, '__s>( _state: &'__s <EntityInitQuery as WorldQuery>::State, _fetch: &mut <EntityInitQuery as WorldQuery>::Fetch<'__w>, _entity: Entity, _table_row: TableRow, ) -> Option<<EntityInitQuery as QueryData>::Item<'__w, '__s>>
SAFETY: we call fetch for each member that implements Fetch.
Source§const IS_READ_ONLY: bool = true
const IS_READ_ONLY: bool = true
True if this query is read-only and may not perform mutable access.
Source§const IS_ARCHETYPAL: bool
const IS_ARCHETYPAL: bool
Returns true if (and only if) this query data relies strictly on archetypes to limit which
entities are accessed by the Query. Read more
Source§type ReadOnly = EntityInitQuery
type ReadOnly = EntityInitQuery
The read-only variant of this
QueryData, which satisfies the ReadOnlyQueryData trait.Source§type Item<'__w, '__s> = EntityInitQueryItem<'__w, '__s>
type Item<'__w, '__s> = EntityInitQueryItem<'__w, '__s>
The item returned by this
WorldQuery
This will be the data retrieved by the query,
and is visible to the end user when calling e.g. Query<Self>::get.Source§fn shrink<'__wlong, '__wshort, '__s>(
item: <EntityInitQuery as QueryData>::Item<'__wlong, '__s>,
) -> <EntityInitQuery as QueryData>::Item<'__wshort, '__s>where
'__wlong: '__wshort,
fn shrink<'__wlong, '__wshort, '__s>(
item: <EntityInitQuery as QueryData>::Item<'__wlong, '__s>,
) -> <EntityInitQuery as QueryData>::Item<'__wshort, '__s>where
'__wlong: '__wshort,
This function manually implements subtyping for the query items.
Source§fn provide_extra_access(
state: &mut <EntityInitQuery as WorldQuery>::State,
access: &mut Access,
available_access: &Access,
)
fn provide_extra_access( state: &mut <EntityInitQuery as WorldQuery>::State, access: &mut Access, available_access: &Access, )
Offers additional access above what we requested in
update_component_access.
Implementations may add additional access that is a subset of available_access
and does not conflict with anything in access,
and must update access to include that access. Read moreSource§fn iter_access(
_state: &<EntityInitQuery as WorldQuery>::State,
) -> impl Iterator<Item = EcsAccessType<'_>>
fn iter_access( _state: &<EntityInitQuery as WorldQuery>::State, ) -> impl Iterator<Item = EcsAccessType<'_>>
Returns an iterator over the access needed by
QueryData::fetch. Access conflicts are usually
checked in WorldQuery::update_component_access, but in certain cases this method can be useful to implement
a way of checking for access conflicts in a non-allocating way.Source§impl ReleaseStateQueryData for EntityInitQuerywhere
&'static EntityId: for<'__a> ReleaseStateQueryData,
&'static UniqueId: for<'__a> ReleaseStateQueryData,
&'static EntityKind: for<'__a> ReleaseStateQueryData,
&'static Look: for<'__a> ReleaseStateQueryData,
&'static HeadYaw: for<'__a> ReleaseStateQueryData,
&'static OnGround: for<'__a> ReleaseStateQueryData,
&'static ObjectData: for<'__a> ReleaseStateQueryData,
&'static Velocity: for<'__a> ReleaseStateQueryData,
&'static TrackedData: for<'__a> ReleaseStateQueryData,
impl ReleaseStateQueryData for EntityInitQuerywhere
&'static EntityId: for<'__a> ReleaseStateQueryData,
&'static UniqueId: for<'__a> ReleaseStateQueryData,
&'static EntityKind: for<'__a> ReleaseStateQueryData,
&'static Look: for<'__a> ReleaseStateQueryData,
&'static HeadYaw: for<'__a> ReleaseStateQueryData,
&'static OnGround: for<'__a> ReleaseStateQueryData,
&'static ObjectData: for<'__a> ReleaseStateQueryData,
&'static Velocity: for<'__a> ReleaseStateQueryData,
&'static TrackedData: for<'__a> ReleaseStateQueryData,
Source§fn release_state<'__w>(
_item: <EntityInitQuery as QueryData>::Item<'__w, '_>,
) -> <EntityInitQuery as QueryData>::Item<'__w, 'static>
fn release_state<'__w>( _item: <EntityInitQuery as QueryData>::Item<'__w, '_>, ) -> <EntityInitQuery as QueryData>::Item<'__w, 'static>
Releases the borrow from the query state by converting an item to have a
'static state lifetime.Source§impl WorldQuery for EntityInitQuery
impl WorldQuery for EntityInitQuery
Source§unsafe fn set_archetype<'__w, '__s>(
_fetch: &mut <EntityInitQuery as WorldQuery>::Fetch<'__w>,
_state: &'__s <EntityInitQuery as WorldQuery>::State,
_archetype: &'__w Archetype,
_table: &'__w Table,
)
unsafe fn set_archetype<'__w, '__s>( _fetch: &mut <EntityInitQuery as WorldQuery>::Fetch<'__w>, _state: &'__s <EntityInitQuery as WorldQuery>::State, _archetype: &'__w Archetype, _table: &'__w Table, )
SAFETY: we call set_archetype for each member that implements Fetch
Source§unsafe fn set_table<'__w, '__s>(
_fetch: &mut <EntityInitQuery as WorldQuery>::Fetch<'__w>,
_state: &'__s <EntityInitQuery as WorldQuery>::State,
_table: &'__w Table,
)
unsafe fn set_table<'__w, '__s>( _fetch: &mut <EntityInitQuery as WorldQuery>::Fetch<'__w>, _state: &'__s <EntityInitQuery as WorldQuery>::State, _table: &'__w Table, )
SAFETY: we call set_table for each member that implements Fetch
Source§const IS_DENSE: bool
const IS_DENSE: bool
Returns true if (and only if) every table of every archetype matched by this fetch contains
all of the matched components. Read more
Source§type Fetch<'__w> = EntityInitQueryFetch<'__w>
type Fetch<'__w> = EntityInitQueryFetch<'__w>
Per archetype/table state retrieved by this
WorldQuery to compute Self::Item for each entity.Source§type State = EntityInitQueryState
type State = EntityInitQueryState
State used to construct a
Self::Fetch. This will be cached inside QueryState,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch.Source§fn shrink_fetch<'__wlong, '__wshort>(
fetch: <EntityInitQuery as WorldQuery>::Fetch<'__wlong>,
) -> <EntityInitQuery as WorldQuery>::Fetch<'__wshort>where
'__wlong: '__wshort,
fn shrink_fetch<'__wlong, '__wshort>(
fetch: <EntityInitQuery as WorldQuery>::Fetch<'__wlong>,
) -> <EntityInitQuery as WorldQuery>::Fetch<'__wshort>where
'__wlong: '__wshort,
This function manually implements subtyping for the query fetches.
Source§unsafe fn init_fetch<'__w, '__s>(
_world: UnsafeWorldCell<'__w>,
state: &'__s <EntityInitQuery as WorldQuery>::State,
_last_run: Tick,
_this_run: Tick,
) -> <EntityInitQuery as WorldQuery>::Fetch<'__w>
unsafe fn init_fetch<'__w, '__s>( _world: UnsafeWorldCell<'__w>, state: &'__s <EntityInitQuery as WorldQuery>::State, _last_run: Tick, _this_run: Tick, ) -> <EntityInitQuery as WorldQuery>::Fetch<'__w>
Creates a new instance of
Self::Fetch,
by combining data from the World with the cached Self::State.
Readonly accesses resources registered in WorldQuery::update_component_access. Read moreSource§fn update_component_access(
state: &<EntityInitQuery as WorldQuery>::State,
_access: &mut FilteredAccess,
)
fn update_component_access( state: &<EntityInitQuery as WorldQuery>::State, _access: &mut FilteredAccess, )
Source§fn init_nested_access(
state: &<EntityInitQuery as WorldQuery>::State,
_system_name: Option<&str>,
_component_access_set: &mut FilteredAccessSet,
_world: UnsafeWorldCell<'_>,
)
fn init_nested_access( state: &<EntityInitQuery as WorldQuery>::State, _system_name: Option<&str>, _component_access_set: &mut FilteredAccessSet, _world: UnsafeWorldCell<'_>, )
Adds any component accesses to other entities used by this
WorldQuery. Read moreSource§fn init_state(world: &mut World) -> EntityInitQueryState
fn init_state(world: &mut World) -> EntityInitQueryState
Creates and initializes a
State for this WorldQuery type.Source§fn get_state(components: &Components) -> Option<EntityInitQueryState>
fn get_state(components: &Components) -> Option<EntityInitQueryState>
Source§fn matches_component_set(
state: &<EntityInitQuery as WorldQuery>::State,
_set_contains_id: &impl Fn(ComponentId) -> bool,
) -> bool
fn matches_component_set( state: &<EntityInitQuery as WorldQuery>::State, _set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool
Source§fn update_archetypes(
_state: &mut <EntityInitQuery as WorldQuery>::State,
_world: UnsafeWorldCell<'_>,
)
fn update_archetypes( _state: &mut <EntityInitQuery as WorldQuery>::State, _world: UnsafeWorldCell<'_>, )
Called when the query state is updating its archetype cache.
This can be used by nested queries to update their internal archetype caches.
impl ArchetypeQueryData for EntityInitQuerywhere
&'static EntityId: for<'__a> ArchetypeQueryData,
&'static UniqueId: for<'__a> ArchetypeQueryData,
&'static EntityKind: for<'__a> ArchetypeQueryData,
&'static Look: for<'__a> ArchetypeQueryData,
&'static HeadYaw: for<'__a> ArchetypeQueryData,
&'static OnGround: for<'__a> ArchetypeQueryData,
&'static ObjectData: for<'__a> ArchetypeQueryData,
&'static Velocity: for<'__a> ArchetypeQueryData,
&'static TrackedData: for<'__a> ArchetypeQueryData,
impl IterQueryData for EntityInitQuerywhere
&'static EntityId: for<'__a> IterQueryData,
&'static UniqueId: for<'__a> IterQueryData,
&'static EntityKind: for<'__a> IterQueryData,
&'static Look: for<'__a> IterQueryData,
&'static HeadYaw: for<'__a> IterQueryData,
&'static OnGround: for<'__a> IterQueryData,
&'static ObjectData: for<'__a> IterQueryData,
&'static Velocity: for<'__a> IterQueryData,
&'static TrackedData: for<'__a> IterQueryData,
impl ReadOnlyQueryData for EntityInitQuery
impl SingleEntityQueryData for EntityInitQuerywhere
&'static EntityId: for<'__a> SingleEntityQueryData,
&'static UniqueId: for<'__a> SingleEntityQueryData,
&'static EntityKind: for<'__a> SingleEntityQueryData,
&'static Look: for<'__a> SingleEntityQueryData,
&'static HeadYaw: for<'__a> SingleEntityQueryData,
&'static OnGround: for<'__a> SingleEntityQueryData,
&'static ObjectData: for<'__a> SingleEntityQueryData,
&'static Velocity: for<'__a> SingleEntityQueryData,
&'static TrackedData: for<'__a> SingleEntityQueryData,
Auto Trait Implementations§
impl Freeze for EntityInitQuery
impl RefUnwindSafe for EntityInitQuery
impl Send for EntityInitQuery
impl Sync for EntityInitQuery
impl Unpin for EntityInitQuery
impl UnsafeUnpin for EntityInitQuery
impl UnwindSafe for EntityInitQuery
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